Hailstorm Cannon: 0/0 — 1,000,000 gold, 500,000 ore, 250,000 lumber, 100,000 gems — gains +0.2 OP per mana, all mana is exhausted when attacking, does not count as population, maximum 1 owned, no draftee required, immortal, requires level 4 Invocations, Anvil, and Architecture to train.
Gryphon: 100/100 —cannot be trained, max 2 per Gryphon Nest, does not count as population, eats 1 food/tick, -75% casualties.
New — Battlement (Snow Elf only): +1.8% DP per 1% (max +36%), houses 10 Arbalists.
New — Gateway (Dimensionalists only): increases unit pairing by 3% for every 1% (no max).
Gryphon Nest (Snow Elf only): produces 0.05 Gryphons/tick (subject to pairing capacity), -4% Gryphon production per 1% (max -100%).
Guard Tower disabled for Snow Elf.
Monastery (Sacred Order only): houses 30 people, 20 Monks, 10 Fanatics, and 10 Paladins.
New — Observatory (Dimensionalists only): decreases unit mana costs by 0.1% for every 1% (max -20%), decreases training times by 0.2% for every 1% (max -40%).
New — Portal (Dimensionalists only): summons 0.1 Tl’Tl, 0.05 Sft’Rm, 0.05 Ze’Tk, and 0.02 Frr’Kl per tick (subject to pairing capacity). Summoning rate increased by WPA: [Units summoned] * (1 + WPA / 10)
New — Gryphonry (Snow Elf only): increases unit pairing.
Venom (Swarm only): coefficient for increasing enemy casualties changed from 6,000 to 12,000.
New — Cosmic Alignment: no sell value.
New — Astral Revelations (Dimensionalists only): converts 100% of your mana to Cosmic Alignments at a ratio of 60,000:1.
New — Celestial Pathfinder (Dimensionalists only): no mana production, +100% Cosmic Alignment production.
Fimbulwinter duration changed from 24 to 48 ticks.
Nocten Acrimony and Nocten Veil cost changed from 2,400x to 4,000x.
Spells Totally revamped spell system. This makes it much easier to add new spells and create different features around spells. It also leaves no room for mismatch in the previously hardcoded spell description, instead using dynamic descriptions just like Techs and Ruler Titles. I’ve done testing and patched all bugs I’ve found but expecting some…
General XP gained from invasions increased by 50%. Factions Afflicted: Abominations changed from 2/0 to 2/1. Ants: 2% drafting (instead of 1%). Beastfolk: Goat Witch changed from 1/4 to 1/2 wizard on offense. Dimensionalists: Summoner changed from counting as 0.25 wizard on offense and defense to counting as 0.5 wizard on both. Elementals: Retired. Goblin:…
Energy Mirror changed from 20% to 25% chance to reflect spell. New spell: Aura: reduces damage from spells by 20%. Some under the hood changes to spell damage and spell damage reductions. Mainly, spell damage reduction now also applies to non-instant spells such as Insect Swarm and Earthquake. Rezoning costs reduced by approximately 15%. Prestige…
General Casualties Calculator 2.0: Major technical changes to how casualties work. This has historically been one of the buggiest parts of the game and also the hardest to troubleshoot (second only to the Tick Service). Primarily, the focus has been on simplifying the code. But some gameplay changes have been implemented as well. For each…
These changes are tentative until this notice goes away. When you register, you will be asked to pick a Ruler Title: Commander: reduces training costs Conjurer: reduces spell costs Embalmber: increases conversions Engineer: increases improvement points Excavator: increases ore and gem production Healer: reduces casualties Investigator: increases spy strength Pathfinder: dcreases cost of exploration Researcher:…