Hailstorm Cannon: 0/0 — 1,000,000 gold, 500,000 ore, 250,000 lumber, 100,000 gems — gains +0.2 OP per mana, all mana is exhausted when attacking, does not count as population, maximum 1 owned, no draftee required, immortal, requires level 4 Invocations, Anvil, and Architecture to train.
Gryphon: 100/100 —cannot be trained, max 2 per Gryphon Nest, does not count as population, eats 1 food/tick, -75% casualties.
New — Battlement (Snow Elf only): +1.8% DP per 1% (max +36%), houses 10 Arbalists.
New — Gateway (Dimensionalists only): increases unit pairing by 3% for every 1% (no max).
Gryphon Nest (Snow Elf only): produces 0.05 Gryphons/tick (subject to pairing capacity), -4% Gryphon production per 1% (max -100%).
Guard Tower disabled for Snow Elf.
Monastery (Sacred Order only): houses 30 people, 20 Monks, 10 Fanatics, and 10 Paladins.
New — Observatory (Dimensionalists only): decreases unit mana costs by 0.1% for every 1% (max -20%), decreases training times by 0.2% for every 1% (max -40%).
New — Portal (Dimensionalists only): summons 0.1 Tl’Tl, 0.05 Sft’Rm, 0.05 Ze’Tk, and 0.02 Frr’Kl per tick (subject to pairing capacity). Summoning rate increased by WPA: [Units summoned] * (1 + WPA / 10)
New — Gryphonry (Snow Elf only): increases unit pairing.
Venom (Swarm only): coefficient for increasing enemy casualties changed from 6,000 to 12,000.
New — Cosmic Alignment: no sell value.
New — Astral Revelations (Dimensionalists only): converts 100% of your mana to Cosmic Alignments at a ratio of 60,000:1.
New — Celestial Pathfinder (Dimensionalists only): no mana production, +100% Cosmic Alignment production.
Fimbulwinter duration changed from 24 to 48 ticks.
Nocten Acrimony and Nocten Veil cost changed from 2,400x to 4,000x.
General Land generated on invasion increased by (XP/1000000)%. Spell damage calculations cleaned up and refactored. Forest Haven fireball damage reduction uncapped. If you want to go 12.5% FH for 100% reduction, you do you. Masonry lightning bolt damage reduction also uncapped. Enjoy 80% reduction at 100% Masonries. Fireball base damage increased from 0.33% to 0.50%….
General Lots of cleaning up of old, used data from the database. Trimmed a lot of unused code from the Tick Service, which is risky but extensive testing (for a change) has shown no problems. Spell cooldowns now use ticks instead of hours. And all previous spell cooldowns adjusted accordingly. Barbarians improvements in Tribalism increased…
Recap of Barbarian changes: DPA and land gain formula lowered so they will be smaller and weaker. Barbarians now start out a bit smaller. Beastfolk, Myconid, and Growth are now independent. They are randomly placed in Imperial or Commonwealth realms when registering. It’s entirely random for now as I haven’t been able to make it place independent…
Instead of randomly joining Commonwealth or Empire, Independent factions now form their own realm. This means we have four standard realms: Barbarians, Commonwealth, Empire, and Independent. Operation success formula changed to an error function. Dimensionalists and Merfolk moved to Independent. Firewalker gains 0.5% pop bonus per 1% Alchemies, max +20% pop at 40% Alchemies. Firewalker…
General Tick Service 1.1: a bunch of technical changes will be tested (and changed) during the round. Expect things to get buggy and spicy as I try new features to reduce/remove frozen ticks (or at least reduce the damage they cause). Casualties Calculator 1.1: big under the hood changes. All old stats and imps (before…
Visions sort advancements correctly. However, this change invalidates all previous Vision spells due to underlying technical changes. Units with attributes such as machine, equipment, and ammunition no longer consume food. Only units at home consume food. Units returning from invasion do not count towards food consumption. Barbarians: Barbarian DPA formula changed to (25 + ([Hours]…