Energy Mirror changed from 20% to 25% chance to reflect spell.
New spell: Aura: reduces damage from spells by 20%.
Some under the hood changes to spell damage and spell damage reductions. Mainly, spell damage reduction now also applies to non-instant spells such as Insect Swarm and Earthquake.
Rezoning costs reduced by approximately 15%.
Prestige loss on invasion where land ratio is >=75% changed from 10 to 20 * [Land Ratio].
[Bug fix] Draftees and units in training consume food.
5 WPA/SPA cap for black-ops removed.
Black Orc:
Warlock and Skull Crusher victories perk changed to net victories, calculated as [Victories] - [Time Successfully Invaded]. Times invaded includes times bottomfed on.
Skull Crusher changed from +0.3 OP per 1 Victory (max +6 at 20 Victories) to +0.5 OP per 1 Net Victory (max +6 at 12 Net Victories).
Dark Elf:
Adept wizard strength changed from 1/3 to 1/4.
Demon:
Hellhound cost changed from 675 plat, 12 mana, 9 blood to 700 plat, 12 mana, 4 blood.
Hellhounds require 1/2 housing (each Hellhound takes up 0.5 population space).
Dwarf:
Extra Ore Mine housing changed from +15 to +8.
Cleric wizard strength changed from 1/4 to 1/5.
Firewalker:
Lumber construction material replaced with gems.
+25% gem production.
Halfling:
Master Thief spy strength changed from 1/4 to 1/5.
Staff Master changed from +1 OP per 1 SPA (max +3) to +1 OP per 0.8 SPA.
Kerranad:
Battle Mage wizard strength changed from 1/1 to 1/3.
Lizardfolk:
Chameleon spy strength changed from 1/4 to 1/5.
Marshling:
Ooze changed from dying into 2 Spawns on any invasion to only dying into 2 Spawns on successful invasions. On failed invasions, they die into 1 Spawn.
Orc:
Voodoo Mage changed to 0/8, max 2 per 1 Warboss.
Voodoo Mage cost changed to 1,000 plat.
Simian:
DP from forest raised from +0.25% per 1% forest to +0.3% per 1% forest.
Tech cost penalty removed (was +10%).
Sylvan:
Dryad wizard power changed from 1/3 to 1/4 on defense.
Spriggan cost changed from 650 lumber, 75 mana to 650 lumber, 40 mana.