Round 95
Chronicles
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Gameplay
- After 384 ticks (four days) Barbarians will refrain from growing larger than 60% of the largest dominion in the round. This check is disregarded when Barbarians try to hit players.
Factions
Arwe
- Vanished…
Beastfolk
- Offensive units changed from 6/3 to 5/3.
Demon
- Starts devoted to Azk’Hurum.
- Cannot renounce deity.
Elf
- Traits:
- Magic level 4.
- 50% salvaging.
- Units:
- Ranger: 0/3 — 370 gold, 50 lumber, 1 draftee.
- Sentinel: 3/1 — 410 gold, 50 lumber, 1 draftee.
- Aegis: 0/6 — 920 gold, 100 lumber, 1 draftee.
- Blade Weaver: 6/3 — 1,400 god, 80 lumber — counts as 1/10 wizard, 1 tick faster return per 40% forest (max -2, decimals rounded down).
Gorm
- Vanished…
Kobold
- Traits:
- Draftee DP: 0.50.
- +40% population.
- +20% population growth.
- -25% food consumption.
- +100% morale changes from invasions (positive and negative).
- Units:
- Skitterblade: 2/0 — 250 gold, 30 ore — +0.50 OP if paired with a Fang Marshal, plunders up to 0.10 gold and 0.05 ore.
- Snarlshield: 0/2 — 250 gold, 30 ore — +0.50 DP if paired with a Cragguard.
- Cragguard: 0/4 — 600 gold, 80 ore — +1 DP if own army outnumbers invading enemy.
- Fang Marshal: 4/2 —800 gold, 80 ore — +1 OP if own army outnumbers defending army, +1 DP if own army outnumbers invading enemy.
Reptilians
- Starts devoted to Elskas.
- Cannot renounce deity.
Troll
- Traits:
- Draftee DP: 1.5
- Builds with gold and ore.
- +20% food consumption
- 20% salvaging.
- Max level 4 advancements
- +25% advancement costs
- Magic level 1
- Gems count as 9 imp points
- +50% gem productions
- Units:
- Hill Troll: 0/6 — 800 gold, 250 ore, 1 draftee.
- Forest Troll: 4/2 — 550 gold, 175 ore, 1 draftee.
- Mountain Troll: 6/7 — 1,500 gold, 400 ore, 1 draftee.
Yeti
- Traits:
- Draftee DP: 1.5
- Builds with lumber
- Peasants (wild yeti) produce 0.50 food/tick (including unemployed).
- Max level 6 advancements
- Magic level 2
- Units:
- Rockbreaker: 0/3 — 100 food, 50 ore, 50 lumber — produces 1 ore/tick.
- Mutterer: 0/6 — 200 food, 150 ore, 100 lumber — produces 0.1 mana/tick.
- Thrasher: 5/4 — 200 food, 200 ore, 200 lumber.
- Stonethrower: 0/3 — 300 food, 250 ore — +6 OP if paired with 60 ore (exhausted upon attack), returns 2 ticks faster, -20% casualties if victorious.
Advancements
- No changes.
Buildings
- Restored — Cave (Yeti only): houses 30.
- Chrysalis changed from +1% to +1.50% improvements per 1%.
- Reused — Den (Kobold only): houses 30.
- Restored — Gem Mine: produces 6 gems/tick.
- Restored — Gold Mine: produces 20 gold/tick.
- Orchard changed from +1% to +1.50% improvements per 1%.
- Restored — School: +1.50% improvements per 1%.
- Restored — Stronghold (Troll only): +1.50% improvements per 1%, -2% gems theft per 1% (max -100%), -0.50% damage to improvements per 1%.
Decrees
- Not invented yet.
Deities
- Generations have passed and heroes have become legends and have been imbued with cosmic energy to achieve celestial status as deities.
- Azk’Hurum, Barathu Bint, Bregon, Druva, Elskas, Ib-Tham, Ix, Mirnon, and Sazal are now available again.
- Elskas range multiplier changed from 0.75 to 0.60.
Improvements
- No changes.
Magic
Cantrips (Level 0)
- No changes.
Level 1
- No changes.
Level 2
- No changes.
Level 3
- No changes.
Level 4
- No changes.
Faction Spells
Beastfolk
- Ambush: cooldown changed from 24 to 48 ticks.
Kobold
- Howling (Kobold only): gain 1.5 morale per net victory (min +0).
- Rousing Call (Kobold only): 1 tick faster training time per 100 morale (max 3 ticks faster, decimals rounded down).
- Soothing Hum (Kobold only): -10% offensive power, -50% morale decay.
Quickstarts
- Support added for Terrain.
Research
- Not invented yet.
Resources
- No changes.
Sabotage
- No changes.
Terrain
- No changes.
Theft
- No changes.
Titles
- No changes.