Round 107
Gameplay
- When ticking, dominions are no longer handled in order of registration (lowest dominion ID and up), but rather in a random order.
Barbarians
- Extra DPA from time invaded increased from 0.006 to 1.5.
- NPC modifier skewed more towards higher values (this determines starting size and ongoing DPA target).
- OPA multiplier changed from 1.10 to 4/3.
Desecration
Instead of desecrating individual battlefields, bodies are now tracked on a round level. No more picking specific battlefields. You just send units out to desecrate and they do their thing.
Units returns after 8 ticks.
Bodies decay at a rate of 2% during the day (06:00—18:00) and 0.5% during the night (18:00-06:00).
Factions
Afflicted
- No changes.
Ants
- No changes.
Aurei
- Alchemist gold improvement perk increased by 10x.
- Gold Wyrm changed from 200 to 1,000 DP.
Beastfolk
- No changes.
Dark Elf
- No changes.
Demon
- Succubus changed to every five Succubus killing one peasant into 5 blood and 1 soul per tick.
Dragons
- No changes.
Dwarg
- No changes.
Glimjir
- Reaver cost changed from 1,700 to 1,600 gold, casualties per victory changed from -1% to -1.50%.
- Kraken cost changed from 400,000 to 360,000, removed pairing limit by Abyss.
Gnome
- No changes.
Goblin
- Traits:
- +60% population (from +40%).
- +60% improvement points (from +30%).
- +40% improvements perks.
Kobold
- No changes.
Icekin
- No changes.
Nox
- Traits:
- Peasants (Dwellers) produce 2.5 gold and 0.05 mana/tick
- Draftees (Neophytes) count as 0.10 wizard and provide 0.5 DP.
- -25% population
- Cannot train archmages
- Units:
- Phantom: 2/0 — 60 mana — does not count as population, max 12 per Evoker, counts as 0.1 spy.
- Shade: 0/5 — 260 mana — does not count as population, max 10 per Evoker, increases enemy casualties on defense.
- Fiend: 6/6 — 514 mana — does not count as population, max 8 per Evoker, plunders up to 60 mana.
- Nightmare: 8/5 — 700 mana, 2% wizard strength — does not count as population, max 6 per Evoker, +1 OP if paired with 1 gloom on attack, reduces target morale by 0.04 if successful on invasion (down to a minimum of 30%).
- Evoker : 0/4 – 2,200 gold, 124 mana, 1 wizard — counts as 3 wizards, immortal.
Reptilians
- Eternal One cost increase changed from 2.00% per unit to 2.75% per unit.
Simian
- Traits:
- Lumber provides 3 imp points.
- +10% spy strength.
- -10% wizard strength.
- 2 ticks faster construction.
- Units:
- Mauler: 3/2 — 600 gold, 1 draftee — -1% casualties on offense per 1% forest and jungle of the target (max -50%), +0.1 OP per victory (max +2).
- Vine Strider: 0/4 — 600 gold, 1 draftee — -1% casualties per 1% forest and jungle (max -50%).
- Ironwood Guardian: 4/5 — 1,200 gold, 100 lumber, 1 draftee — -1% casualties on offense per 1% forest and jungle of the target (max -50%), -1% casualties per 1% forest and jungle (max -50%).
- Ironwood Berserker: 5/4 — 1,400 gold, 200 lumber, 1 draftee — -1% casualties on offense per 1% forest and jungle of the target (max -50%), -1% casualties per 1% forest and jungle (max -50%), +0.1 OP per victory (max +2).
Snow Elf
- Gryphon: 100/100 — 20,000 food, 1 draftee — does not count as population, max 4 per Gryphon Nest, 10% attrition if you don’t have enough Gryphon Nests, +4 food/tick consumption, -20% casualties.
Swarm
- No changes.
Sylvan
- No changes.
Troll
- No changes.
Undead
- No changes.
Werewolves
- Removed.
Wood Elf
- No changes.
Yeti
- No changes.
Advancements
- No changes.
Buildings
- Colony housing changed from 80 to 110.
- New — Dark Spire (Nox only): produces
7 * [Defensive WPA]
mana/tick. - New — Grove (Simian only): houses 30, provides 0 jobs.
- New — Night Tower (Nox only): produces 30 mana/tick and 0.6 gloom/tick from 18:00 to 06:00.
- Gryphon Nest: Gryphon summoning changed from 0.005 to 0.004 per tick (max 25%).
- Orchard, Stronghold, and Institute changed from +1.5% to +2% improvements per 1%.
- School changed from +1% to +1.5% improvements per 1%.
Decrees
- Azk’Hurum food penalty removed, prestige perk changed from -15% to -10%.
Deities
- No changes.
Improvements
- No changes.
Magic
All spells with a cooldown of 96 ticks have been changed to a cooldown of 92 ticks.
Cantrips (Level 0)
- No changes.
Level 1
- No changes.
Level 2
- No changes.
Level 3
- No changes.
Level 4
- No changes.
Level 5
- No changes.
Faction Spells
- New — Nocten Acrimony: +40% OP.
- New — Nocten Fervour: -40% target DP mods.
- New — Nocten Veil: +40% DP.
- New — Rainy Season: +100% DP, +100% population growth, +50% food production, +50% lumber production, cannot invade, cannot send expeditions.
Divine Spells
- No changes.
Quickstarts
- No changes.
Research
- Not invented yet.
Resources
- New — Gloom: A dark, thick liquid produced bottling starlight and filtering the shine out of it.
- Kelp can now be both bought and sold.
Sabotage
- No changes.
Terrain
- No changes.
Theft
- No changes.
Titles
- No changes.