Round 108

Gameplay

  • If you have unfilled jobs, population growth multiplier is increased by ([Unfilled Jobs] / [Total Jobs])%.
  • Buildings under construction provide five jobs.
  • LDA prestige penalty on invasions removed.
  • World News page is currently not viable while the world is spinning (caused some database issues last round).tfra

Conversions

Unit attributes massive and unit perk fixed casualties no longer exclude a unit from resource conversion.

Barbarians

Tribalism increased by 25% and additional housing added to Cabins, to increase Barbarian late-round population.

Factions

Afflicted

  • Improvement points from Miasma changed from 32 to 40.
  • Abomination desecration to miasma changed from 2 to 4 miasma per body.
  • Pest Rat miasma production changed from 0.04 to 0.06.
  • Terrain perks increased by circa 80—100%.

Ants

  • No changes.

Aurei

  • Gold Wyrm changed from 0/1,000 to 0/444.

Beastfolk

  • No changes.

Dark Elf

  • Gargoyle cost changed from 200,000 mana to 200,000 mana, 2% Wizard Strength, pairing limit removed.

Demon

  • No changes.

Dragons

  • Dragon Knight minimum victories changed from 20 to 10.
  • Dragon cost changed from 120,000 to 110,000 gems.

Dwarg

  • No changes.

Glimjir

  • Water produces 0.50 kelp/tick.
  • Reaver cost changed from 1,600 to 1,500 gold.

Gnome

  • No changes.

Goblin

  • Warmonger removed.

Kobold

  • Population bonus changed from +30% to +50%.

Icekin

  • No changes.

Nox

  • Phantom changed to max 3 per Evoker and cost changed from 60 to 86 mana.
  • Shade changed to max 6 per Evoker and cost changed from 260 to 254 mana.
  • Fiend changed to max 3 per Evoker.
  • Nightmare changed to max 3 per Evoker.
  • Evoker cost changed to 10,000 gold, 200 mana.

Qur

  • Traits:
    • 60% salvage
    • +10% lumber production
    • +10% ore production
    • +20% gem production
    • Peasants (Foragers) produce 2.8 gold, 0.10 food/tick.
    • Draftees (Hunters) produce 2 food/tick and provide 1.5 DP.
  • Units:
    • Artificer: 0/0 — 800 gold, 50 lumber, 50 ore, 1 peasant — produces 0.025 XP/tick.
    • Crystal: 0/2 — 20 gems, 5 mana — does not count as population, drains 0.005 mana/tick, max 4 per Artifcer.
    • Zealot: 5/6 — 1500 gold, 15 mana, 1 draftee — destroys up to 1 soul and 0.20 gloom on victory, plunders up to 2 mana and 1 gem, returns 1 tick faster per 1 WPA (max 6 ticks faster).
    • Crystalline Zealot: 8/9 — 1 Zealot, 4 Crystals, 30 mana — destroys up to 2 souls and 0.4 gloom on victory, plunders up to 4 mana and 2 gems, returns 1 tick faster per 1 WPA (max 6 ticks faster).

Reptilians

  • No changes.

Simian

  • Vine Strider gains +1 DP for every time you cast Rainy Season.
  • Ironwood Guardian gains +0.10 DP per victory (max +2).

Snow Elf

  • Gryphon cannot be trained, max 2 per Gryphon Nest, 10% attrition if you don’t have enough Gryphon Nests.

Swarm

  • Centipede cost changed from 1,580 gold, 50 food to 1,580 gold, 40 food.

Sylvan

  • No changes.

Troll

  • Troll: pairing perk from Skullcrusher Maul, Thornwood Cudgel, and Ironskin increased by +1.
  • Terrain perks increased to be more impactful.

Undead

  • Desecrator cost changed from 560 to 540 gold.
  • Ghoul cost changed from 275 mana to 250 mana.
  • Wight cost changed from 1,000 gold, 240 mana to 1,000 gold, 210 mana.

Wood Elf

  • No changes.

Yeti

  • Mutterer cost changed from 225 food,150 ore, 100 lumber to 270 food, 150 ore, 100 lumber.
  • Thrasher cost changed from 225 food, 160 ore, 100 lumber to 270 lumber, 160 ore, 100 lumber.
  • Stonethrower cost changed from 350 food, 300 ore to 420 food, 300 ore.

Advancements

  • No changes.

Buildings

  • Coral Reef no longer produces kelp, instead provides +(2% + [Building Ratio]) improvements per 1%.
  • Bazar changed from +4% gold production per 1% (max +20%) to +2% per 1% (max +10%). Exchange bonus not changed.
  • New — Estate (Qur only): houses 30, provides 10 jobs.
  • Mass Grave: miasma production changed from 6 to 18 per peasant.
  • New — Hunting Lodge (Qur only): 50 food/tick, houses 10 draftees.
  • New — Workshop (Qur only): -4% construction costs (max -50%), -2% construction time (max -25%), and +4% unit pairing (max +50%) per 1%.

Decrees

  • No changes.

Deities

  • No changes.

Improvements

  • Chrysalis, Institute, Meadow, and Stronghold: improvement perk raised from +2% to +2.25%.
  • Gryphonry restored, attrition protection perk reduced by 50%.
  • New — Rooting (Glimjir only): increases kelp production (30/5,600).
  • School: improvement perk raised from +1.5% to +1.75%.
  • Warfare enabled for Demon.

Magic

All spells with a cooldown of 96 ticks have been changed to a cooldown of 92 ticks.

Cantrips (Level 0)

  • No changes.

Level 1

  • No changes.

Level 2

  • No changes.

Level 3

  • No changes.

Level 4

  • No changes.

Level 5

  • No changes.

Faction Spells

  • Restored — Stasis (Qur only): cannot take any actions, cannot receive any actions taken against, no production, no training, any units returning continue to return but do not complete their return until Stasis expires.

Divine Spells

  • No changes.

Quickstarts

  • No changes.

Research

  • Not invented yet.

Resources

  • No changes.

Sabotage

Raw damage calculation updated to as follows:

[Raw Damage] = [Raw Damage] * [Sabotage Power Sent] / [Target Land]

[Ratios Multiplier] = (([Saboteur SPA] / ([Saboteur SPA] + [Target SPA])) - 0.50) * 2
[Ratios Multiplier] = max(-0.90, [Ratios Multiplier])
[Ratios Multiplier] = min(1, [Ratios Multiplier])

[Raw Damage] = [Raw Damage] * ([Sabotage Power Sent] / [Target Land]) * [Ratios Multiplier]

Terrain

  • No changes.

Theft

  • No changes.

Titles

  • No changes.

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