Round 46 Changes
General
- XP gained from invasions increased by 50%.
Factions
- Afflicted:
- Abominations changed from 2/0 to 2/1.
- Ants:
- 2% drafting (instead of 1%).
- Beastfolk:
- Goat Witch changed from 1/4 to 1/2 wizard on offense.
- Dimensionalists:
- Summoner changed from counting as 0.25 wizard on offense and defense to counting as 0.5 wizard on both.
- Elementals:
- Retired.
- Goblin:
- 2% drafting (instead of 1%).
- Halfling:
- Staff Master OP from SPA uncapped.
- Icekin overhaul:
- Loses access to all non-mountain buildings except Docks and Watermills. Also loses Ore Mines.
- Ore replaced with mana as secondary construction resource.
- Perks:
- -50% food consumption.
- +50% bonus from title.
- Wizards train in six ticks.
- Units:
- Ice Beast: 4/0 for 10 mana, 10 food (T6): +2 OP if ruled by a Commander, -50% casualties of ruled by a Conjurer.
- Snow Witch: 0/6 for 250 gold, 25 mana, and 1 wizard (T6): counts as 1 wizard on offense and 1/4 wizard on defense, produces 5 mana/tick if ruled by a Conjurer, -75% casualties if ruled by a Conjurer, +1 DP if ruled by a Commander.
- Frost Mage: 0/8 for 350 gold, 25 mana, and 1 wizard (T6): counts as 1/3 wizard on offense, counts as 1/2 wizard on defense, decreases spell damage taken, +1/4 wizard on offense and defense if ruled by a Conjurer, -75% casualties if ruled by a Conjurer, +1 DP if ruled by a Commander.
- Ice Drake: 6/6 for 500 gold, 200 gems, 100 mana: +1 OP per WPA (no max), plunders up to 20 mana, +2 OP if ruled by a Commander, -50% casualties of ruled by a Conjurer.
- Kerranad:
- Assassin changed from counting as 1 spy on offense and defense to counting as 1 spy on both.
- Lux:
- Can train spies and wizards.
- Immortal spies and immortal wizards.
- Monster:
- Retired.
- Nomad:
- Barren forest produces 30 lumber/tick.
- Barren mountains produce 30 ore/tick.
- Barren water produces 30 food/tick.
- Norse:
- Retired.
Conversion reduction removed.Draftee extra DP removed.Ringforts removed.
- Nox:
- Lich OP from WPA uncapped.
- Swarm:
- Cannot rezone.
- -100% construction costs.
- New buildings (see Buildings below): Burrow, Cavern, Den, Nest, Tunnel, Well.
- Sylvan:
- Loses access to all non-forest buildings except Docks.
- Dryad changed from 0/4 to 0/8, no extra raw DP from forest.
- Wood Elf:
- Loses access to all non-forest buildings except Docks.
- Warden changed from 0/5 to 0/8, no extra raw DP from forest.
- Sentinel changes from 3/2 to 8/6, no extra raw OP/DP from forest.
Buildings
- New: Burrow (swamp, Swarm only): provides 20 raw DP, produces 5 gems/tick.
- New: Cavern (mountain, Swarm only): each 1% reduces unit gold costs by 1% (max -50%), produces 40 food.
- New: Den (hill, Swarm only): houses 38.
- New: Garden (forest, Wood Elf and Sylvan only): produces 60 food/tick.
- New: Glacier (mountain, Icekin only): houses 30 military units, provides 0 jobs, decreases invading forces OP by 0.5% per 1% up to -10% (OP =
([Raw] * [OP Mods] * [Morale Modifier]) * [Glacier Reduction]
). - New: Gold Vein (mountain, Icekin only): produces 100 gold/tick, production reduced by 0.4 per hour to a minimum of 0 gold/tick.
- New: Nest (forest, Swarm only): houses 42 military units.
- New: Mana Tree (forest, Wood Elf and Sylvan only): produces 35 mana/tick.
- New: Orchard (forest, Wood Elf and Sylvan only): each 1% increases food and lumber production by 5% (max +25%).
- New: Rootforge (forest, Wood Elf and Sylvan only): each 1% reduces gold training costs by 2% (max -40%) and lumber training costs by 1% (max -20%).
- New: Terrace (hill, Icekin only): produces 50 food/tick, provides 30 jobs.
- New: Tunnel (mountain, Swarm only): each 1% makes 5% of units sent on attack return 6 ticks faster.
- New: Well (water, Swarm only): each 1% increases food production by 5% (max +50%).
Spells
- Ragnarök disabled.
- New: Silence (offensive aura, Icekin only): lowers target’s wizard power by 50%.
- Sazal’s Mirror, Sazal’s Perception, and Sazal’s Shield duration all set to 24 ticks.