Round 73 Changes
Gameplay
- All dominions start with Sazal’s Fog and Sazal’s Charge on a 192-tick cooldown, which after protection means 96 ticks of cooldown remaining.
- A new type of conversion added: Displaced Peasants Random Split Conversion. Instead of all displaced peasants being converted to one unit slot, there is random ratio (x% to y%) which turn into one unit slot, and others into another unit slot. For example, a configuration might be
30;70,3,4
which would mean 30% – 70% of the displaced peasants converted to unit slot 3 and the remainder to unit slot 4.
Quickstarts
- The game now supports quickstarts, available from the round registration page by clicking the Quickstart button and selecting a template.
- Anyone is invited to create quickstarts. More details here: How to create Quickstart templates
Factions
Glimjir
- Weavers changed from 1/500 to 1/250 wizard on defense per 1% water.
Halfling
- Master Thieves changed from counting as 2/1 spy to counting as 1/6 spy on offense and 1/4 spy on defense.
Weres
- Wolf displaced peasants conversion replaced with random split conversion: 80–90% turn into Wolves, remainder into Werewolves.
- Werewolf displaced peasants conversion replaced with random split conversion: 40–60% turn into Werewolves, remainder into Werebears.
- Bears changed from 5 to 4 DP.
Advancements
- No changes.
Buildings
- No changes.
Deities
- No changes.
Improvements
- Mobilisation disabled for Yeti.
- New — Mustering (Yeti only): lower unit ore costs (-25/4,000), lowers unit lumber costs (-15/6,000), and increases food consumption (10/6,000).
Resources
- No changes.
Spells and Sorcery
- Spell cost reduction perks no longer apply to sorcery. Support added for future sorcery cost perks, but none currently implemented.
- Fine Arts (Vampire only): +10% improvement points value from investments, +5% unit gold training costs.
- Regeneration changed from 48 ticks duration to 24 ticks duration.
- Some inactive spells re-enabled (generally with a cooldown):
- Fimbulwinter (Norse only): -10% food production, -10% lumber production, +10% defensive power.
- Furnace Maws (Dragon only): +5% offensive power, -10% gem production.
- Howling (Kobold only): increases morale by 1% for every net victory.
- Infernal Fury (Demon only): increases enemy casualties on offense and defense by 25%, +20% food consumption.
Sabotage
- Assassinate Draftees, Assassinate Peasants, and Magic Snare damage increased 10x.
Titles
- No changes.