Round 51 Changes

General

  • Positive prestige gains for hitting abandoned dominions cut in half.

Factions

  • Artillery:
    • Instant return on all units.
  • Gnome:
    • Advancement level requirement for units changed from 8 to 6.
  • Human:
    • Man-at-Arms cost changed from 365 gold, 20 ore to 325 gold, 25 ore.
    • Spearman changed from 0/7 to 0/7.5.
  • Kerranad:
    • Starts with 300,000 gems instead of starting imps.
    • Improvement max perk removed.
    • New improvements (see below).
    • Assassins convert displaced peasants to spies. (This only applies to the portion of convertible enemy casualties attributable to Assassins.)
  • Sylvan:
    • Taking a one-round break.
  • Troll:
    • Magical Boots cost changed from 400 gold, 50 mana to 450 gold, 50 mana.
    • Forest Troll cost changed from 900 gold, 80 lumber to 950 gold, 80 lumber.
    • Mountain Troll cost changed from 2,000 gold, 500 ore to 2,150 gold, 500 ore.
  • Wood Elf:
    • Improvement max perk removed.
    • New improvements (see below).

Buildings

  • None

Improvements

  • Kerranad line-up:
    • Cartography: same as regular Cartography but with a higher maximum
    • City Guard: increases defensive power
    • Education: increases investment points when investing
    • Espionage: same perks as regular Espionage with different maxes/coefficients
    • Foundations: decreases construction time and decreases construction costs
    • Housing: same perks as regular Housing with different maxes/coefficients
    • Leadership: increases title perk
    • Logging: same as regular Logging with different max/coefficient
    • Market: increases gold production, better exchange rates
    • Medicine: same perks as regular Medicine with different maxes/coefficients
    • Readiness: decreases training time
    • Science: reduces cost of advancements
    • Stonecutting: same as regular Stonecutting with different max/coefficient
    • Warfare: increases offensive power and prestige gains
    • Wizardry: same perks as regular Wizardry with different maxes/coefficients
  • Wood Elf line-up:
    • In general, these improvements have twice the maxes of regular improvements but with 25% higher coefficients.
    • Apprenticeship: decreases unit gold and lumber costs
    • Camouflage: increases defensive power, decreases defensive casualties
    • Cartography: same as regular Cartography but with a higher maximum
    • Construction: same as regular construction but with a higher maximum
    • Espionage: same as regular Espionage but with a higher maximum
    • Fencing: increases offensive power, decreases offensive casualties
    • Foraging: increases food production
    • Forestry: unchanged from last round
    • Housing: same perks as regular Housing with different maxes/coefficients
    • Leadership: increases title perk
    • Tutoring: increases XP generation
    • Wizardry: same as regular Wizardry with its a higher maximum

Spells

  • No changes

Spy Ops

  • No changes

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