Round 89 Changes
Gameplay
- We are still in the Second Age, with some minor advancements.
- Morale gains from hitting Barbarians reduced by half.
- Draftees as a default unit cost removed.
- The source code now comes with a Docker container for easy deployment.
Alliances
- New round mode: Factions (land target and fixed tick length variants), wherein realms are split by faction.
- In faction rounds, realms can enter into alliances.
- The governor of a realm can send an invitation for alliance to another realm’s governor. Realms without governors cannot enter into alliances.
- Allied realms cannot take hostile actions against each other.
- Allied dominions can perform friendly spells on each other.
- Allied dominions cannot view Insight of each other.
- Alliances can be broken by either ally’s governor after 192 ticks.
- Breaking an alliance incurs a penalty of
25% * 1 - min([Tick Duration of Alliance]/1000, 1)
prestige. - After breaking an alliance, there is a
50% * 1 - min([Ticks Since Break of Alliance]/192, 1)
prestige bonus if invading former ally. - No, you cannot form an alliance with Barbarians.
Factions
Arwe
- Peasants produce 0.08 food/tick.
- Builds with lumber.
- Starts with 2,000 ore, lumber, and food.
- Units:
- Lumberer: 0/1 — 1 peasant, 40 ore — produces 3 lumber/tick.
- Miner: 0/1 — 1 peasant, 40 ore — produces 3 ore/tick.
- Guard: 0/3 — 1 peasant, 65 ore, 10 lumber.
- Foot Soldier: 3/1 — 1 peasant, 75 ore, 15 lumber.
- Archer: 0/4.5 — 1 draftee, 45 lumber, 15 ore.
- Mounted Blade: 4/2.5 — 1 draftee, 1 horse, 50 ore, 10 lumber — plunders up to 4 ore and 2 lumber, returns two ticks faster.
Gorm
- Peasants produce 0.08 food/tick.
- Builds with ore.
- Draftees provide 1.5 DP.
- Starts with 2,000 ore, lumber, and food.
- Units:
- Breaker: 0/1 — 1 peasant, 30 ore, 8 food — produces 3 lumber/tick.
- Crusher: 0/1 — 1 peasant, 30 ore, 8 food — produces 3 ore/tick.
- Zulgruk: 4/4 — 1 draftee, 40 ore, 10 lumber, 10 food.
- Ogre: 3/5 — 1 peasant, 30 ore, 20 lumber, 12 food.
- Basher: 5/3 — 1 peasant, 60 ore, 30 lumber, 18 food — plunders up to 4 ore, 2 lumber, and 2 food, eats +0.25 food/tick.
Therozou
- Peasants produce nothing.
- Builds with lumber.
- Starts with 2,000 ore, lumber, and food.
- Draftees provide 2 DP.
- Units:
- Brak: 2/2 – 1 wildlife, 30 food, 4 ore, 4 lumber — produces 3 food/tick.
- Gorn: 0/2 — 1 wildlife, 30 food, 6 ore — produces 2 lumber/tick.
- Cor: 3/3 — 1 draftee, 40 food, 8 lumber — produces 2.2 ore/tick.
- Turugu: 4/2 — 1 draftee, 65 food, 20 ore — plunders up to 3 ore, 2 lumber, and 1 food.
Advancements
- Not invented yet.
Buildings
- Default housing changed from 15 to 0.
- Default jobs changed from 20 to 0.
- Smallholding (Therozou); disabled.
- New — Stable (Arwe): produces 1 horse/tick, reduces horse theft by 10% per 1%.
- New — Turret (Arwe): +1% DP per 1% (max +100%), houses four Archers.
Decrees
- Not invented yet.
Deities
- Not established yet.
Improvements
- Societal cohesion is beginning to form. Thanks to a sense of community, investments in specific areas improve dominions.
- Housing: increases population (30/6,000).
- Defenses: increases defensive power (40/12,000).
- Tactics: increases offensive power (40/12,000).
Quickstarts
- Not invented yet.
Research
- Not invented yet.
Resources
- Horses are now tamed by Arwe.
Spells and Sorcery
- Not discovered yet.
Sabotage
- Not invented yet.
Theft
- Not invented yet.
Titles
- No changes.