Round 103
Gameplay
- Minimum DPA (“land DP”) raised from 1 to 10.
- Dominions registered after the 96th tick of the round get
([Round Ticks] - 96)/4
extra protection ticks. Free construction and rezoning applies to all ticks protection ticks greater than or equal to 96. Of a dominion’s starting land, circa 2/3 is distributed evenly across terrains which are not the faction’s home terrain. The remainder is assigned the home terrain.
Factions
Afflicted
- No changes.
Ants
- No changes.
Beastfolk
- No changes.
Dark Elf
- No changes.
Demon
- No changes.
Dragons
- Peasant food production changed from 0.50 to 0.35.
- Units:
- Mercenary: 0/4.5 — 500 gold — costs 3 gold/tick.
- Driller: changed to 0/1.5 — 200 gold, 20 ore — produces 1.2 gems if paired with 1/20 Gem Mine (one Gem Mine supports 20 Drillers).
- Dragon Knight: 8/6 — 80 ore, 1 draftee — max 100 per Dragon lost, minimum 20 victories required to train, -20% casualties, burns circa 10% of peasants on attack, immortal on attack if OP:DP ratio greater than 1.10.
- Dragon: 1,000/1,000 — 120,000 gems — burns circa 20% peasants on attack, eats +10 food/tick, -40% casualties, protects 10,000 gems from theft, immortal on attack if OP:DP ratio greater than 1.10.
Dwarg
- Miners can be sent on expeditions and on expeditions find 4 ore, 1 gem, and have a 0.60% chance to find a Thunderstone.
Kobold
- No changes.
Reptilians
- No changes.
Snow Elf
- Improvement points per resource circa 20–30% higher than normal.
- Can invest mana (0.08 imp points).
- Units:
- Arbalist: 4/6 — 1,200 gold, 50 ore, 150 lumber, 1 draftee — immortal if fending off.
- Peacekeeper: 6/4 — 1,200 gold, 150 ore, 50 lumber, 1 draftee — +1 OP if paired with 0.01 Gryphons (one Gryphon provides +1 OP to 100 Peacekeepers).
- Hailstorm Cannon: 0/0 — 1,000,000 gold, 500,000 ore, 250,000 lumber, 100,000 gems — max 1, does not count as population, provides 1 job, immortal, requires level 4 of Invocations, Anvils, and Architecture advancements, +1 OP per 12 mana (all mana exhausted upon attack).
- Gryphon: 100/100 — no cost — cannot be trained, does not count as population, max 2 per Gryphon Nest, +4 raw food consumption, -20% casualties, 10% attrition.
Spirit
- Disabled.
Swarm
- No changes.
Sylvan
- No changes.
Troll
- No changes.
Undead
- No changes.
Wood Elf
- No changes.
Yeti
- No changes.
Advancements
- No changes.
Buildings
- Aquifer food production changed from 40 to 50.
- Restored — Battlement (Snow Elf only): +1.5% DP per 1% (max +15%), houses 20 Arbalists.
- Restored — Gryphon Nest (Snow Elf only): produces 0.005 Gryphons per tick (max 20 Gryphons per Gryphon Nest), protects two Gryphons from attrition.
- University pairing limit changed from one per 100 Schools to one per 100 Schools, Orchards, Institutes, and Chrysalis.
Decrees
- Not invented yet.
Deities
- No changes.
Improvements
- Restored — Gryphonry (Snow Elf only): increases unit pairing and reduces attrition (100/10,000).
Magic
Cantrips (Level 0)
- No changes.
Level 1
- No changes.
Level 2
- No changes.
Level 3
- No changes.
Level 4
- No changes.
Faction Spells
- No changes.
Divine Spells
- No changes.
Quickstarts
- No changes.
Research
- Not invented yet.
Resources
- No changes.
Sabotage
- No changes.
Terrain
- Terrain perks are being rolled out. A consolidated view can be found in the Scribes on the Terrain page and individually for each faction on the corresponding faction page.
- Terrain being rezoned does not provide any perks.
- You can see your current terrain perks on the Land page.
Theft
- No changes.
Titles
- No changes.