Round 117

General

  • Terrain and terrain perks have been removed/disabled. There is now only land.
  • XP gained from daily land bonus increased from 20 per land to 25 * (1 + ([Round Ticks] /2000)).
  • The World News page is now paginated and goes back to the start of the round.

Barbarians

  • Barbarians now only have two units instead of four: Marauder (0/5) and Thug (5/2).
  • Building line-up changed to:
    • 36% Barracks
    • 8% Guard Towers, Training Grounds, Watch Towers, Stone Walls
    • 10% Farms
    • 4% Taverns
    • 8% Monument
    • 4% Saw Mills
    • 4% Ore Mines
    • 2% Aqueducts
  • Various under the hood changes to hopefully make them less glitchy.
  • Tribalism improvement increases military housing.

Factions

Afflicted

  • No changes.

Ants

  • No changes.

Aurei

  • No changes.

Beastfolk

  • No changes.

Dark Elf

  • No changes.

Demon

  • No changes.

Dragons

  • No changes.

Dwarg

  • No changes.

Glimjir

  • Weavers count as 1/3 wizard.

Gnome

  • No changes.

Goblin

  • No changes.

Growth

  • No changes.

Human

  • No changes.

Icekin

  • No changes.

Kobold

  • No changes.

Nox

  • No changes.

Orc

  • No changes.

Qur

  • No changes.

Reptilians

  • No changes.

Simian

  • Gains +1 morale for every 10 million improvement points.
  • Mauler loses vs terrain casualty perk.
  • Vine Strider loses from terrain casualty perk.
  • Ironwood Guardian loses terrain-based casualty perks, gains -20% casualties.
  • Ironwood Berserker loses terrain-based casualty perks, gains -30% casualties on offense and -10% on defense.

Snow Elf

  • No changes.

Swarm

  • No changes.

Sylvan

  • No changes.

Troll

  • No changes.

Undead

  • No changes.

Wood Elf

  • No changes.

Yeti

  • No changes.

Advancements

  • No changes.

Artefacts

  • No changes.

Buildings

  • No changes.

Decrees

  • No changes.

Deities

  • No changes.

Improvements

  • No changes.

Magic

  • No changes.

Cantrips (Level 0)

  • No changes.

Level 1

  • No changes.

Level 2

  • No changes.

Level 3

  • No changes.

Level 4

  • No changes.

Level 5

  • No changes.

Faction Spells

  • Ambush changed to -10% raw DP of target.
  • Restored — Forced Suicides (Afflicted only): +100% miasma production, +100% peasants converted, -50% prestige gains.
  • Restored — Miasmic Charges (Afflicted only): +0.20 raw DP per miasma, 100% of miasma lost upon on non-overwhelming defense, -50% miasma production, -35% population growth.
  • Visions of Death changed from being required to view bodies (now always visible) to increasing desecrations by 20%.

Divine Spells

  • New — Glimj’s Flood: +50% effect from Water Temples.
  • Glimj’s Tide changed to +50% effect from Sunken Shrines.

Quickstarts

  • No changes.

Research

  • Not invented yet.

Resources

  • No changes.

Trade

  • You can now donate units to holds to gain sentiment. Units take 12 ticks to arrive.

Theft

  • No changes.

Titles

  • No changes.

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