Round 19 Changes
- Instead of randomly joining Commonwealth or Empire, Independent factions now form their own realm. This means we have four standard realms: Barbarians, Commonwealth, Empire, and Independent.
- Operation success formula changed to an error function.
- Dimensionalists and Merfolk moved to Independent.
- Firewalker gains 0.5% pop bonus per 1% Alchemies, max +20% pop at 40% Alchemies.
- Firewalker loses gem production bonus.
- Jagunii gains 30% gem production bonus.
- Lux Aurora changed to reduce training by 4 ticks.
- Prestige advancements changed to 5% base (max 30% at level 6), up from 2.5% (max 15%).
- Prestige advancements renamed Honour.
- Commerce advancements changed to 5% base.
- New faction: Marshlings:
- Alignment: Independent.
- Cannot build barracks.
- +25% construction costs.
- -50% platinum production.
- Draftees and peasants cannot be abducted.
- Spawn: 2/2 – 100 food, 60 lumber, 15 mana – minimum 0.50 WPA required to train, turns into Slime if victorious in battle.
- Slime: 3/3 – no cost, cannot be trained – dies into Spawn, turns into Goo if victorious in battle.
- Goo: 4/5 – no cost, cannot be trained – dies into Slime, turns into Ooze if victorious in battle.
- Ooze: 5/2.5 – no cost, cannot be trained – dies into Spawn.
- Spell: Spawning Pool – for every 1% of Swamp you have, you gain 0.5% extra Spawn for free when training. For example, if you have 50% Swamp and you train 100 Spawns, you get 125 Spawns.
- Barbarian DPA target increased by approximately 10%.
- Barbarian land gains changed from 4—12% to 5—10% (slightly skewed to 5%).
- Barbarian NPC modifier applied to land gain.
- Protection changed to 84 ticks (because it annoyed me 80 wasn’t a multiple of 12).
- Exploring enabled in protection.
- Draftee and peasant abduction no longer possible from Growth, Ant, Myconid, Marshlings, and Swarm. These factions can only abduct peasants/draftees from other dominions of the same factions.
- Dark Elf Swordsman changed to 4.5/0 for 365 plat, 30 ore.
- Orc Savage changed to 4.5/0 for 420 plat.
- Gnome Suicide Squad changed to 4.5/0 for 225 plat, 55 ore.
- Kobold Howling changed to only +10% OP (no DP bonus).
- Demons are back!
- Void changed:
- Because they are built with only mana, Void improvements decay at a rate of 0.5% per tick.
- Void peasants no longer produce platinum.
- Void platinum unit costs moved to mana costs.
- Void can exchange mana for platinum. This is necessary to hire spies and wizards that can stay in this reality and report information back to the Void.
- Ziggurat mana production increased to 50 mana/tick.
- Starting mana raised from 100 per acre to 175 per acre.
- Starting platinum removed.
- Shrines changed to -5% offensive casualties per 1%, max -75% offensive casualties; and -1% defensive casualties per 1%, max -15% defensive casualties.
- A couple of minor UI changes.
Additional changes rolled out during the round:
- Late-joiners get 400 XP per hour late. No max.
- Ability to delete your dominion if the round hasn’t started or if you have protection ticks left.
- Additional UI changes.
- Created new spell for Lux:
- Solar Flare: vanishes Nox Imp units (2.5% base damage).