Bushels of food are now called halms of food. This has no impact on the game, but the measurement bushel was nonsensical. Each person eats 0.25 bushels per tick, which comes to 24 bushels per day. That’s approximately 872 litres. Halms are a fictional unit and it just so happens to be that 24 halms is just about the amount of food an average-sized being eats per day.
Gaia’s Blessing and Gaia’s Watch renamed to Druva’s Blessing and Druva’s Watch.
If you have a spell that gives positive food production, morale multiplier is always at least 1x for food production.
Spells with a cool down now start counting down only after the round starts.
Starvation check when exploring removed.
Rezone, Explore, and Daily Bonus pages merged into one page called Land.
Land and Construction Advisors removed. Incoming land and buildings added to Land and Buildings pages instead.
Military Advisor removed.
Production Advisor and Exchange merged into Resources. Detailed resource spending still found on the Production Advisor page, which is now one click away.
Op Center and Intelligence merged into Op Center.
Removed some superfluous text here and there to save space.
Friendly Ops renamed Friendly Magic.
Shrines moved to Forest.
Masonries now protect against Cannonballs and Thundermauls.
Diamond Mines are renamed Gem Mines.
Units with the “no draftee required to train” perk no longer are released into draftees (they just disappear).
Deep Pockets: increases amount stolen on theft, 5% at level 1 to 40% at level 10. Max per spy is not affected.
Solar Rays(Lux hostile aura): kills 2% of Nox Imps (the unit, not improvements).
Purification(Dwarf, Sacred Order, Sylvan, and Kerranad hostile impact): kills 1% of Abominations.
Assassinate Draftees and Assassinate Wizards removed for Demon, Growth, and Weres.
Slaughter Peasants (Weres, Growth): kill 0.35% of the target’s peasants and convert them to 40 halms of food.
Slaughter Draftees (Weres, Growth): kill 1.5% of the target’s draftees and convert them to 40 halms of food.
Butcher Peasants (Demon): kill 0.25% of the target’s peasants and convert them to 1 soul, 8 blood, and 40 halms of food.
Butcher Draftees (Demon): kill 1.25% of the target’s peasants and convert them to 1 soul, 12 blood, and 40 halms of food.
Butcher Wizards (Demon): kill 1.25% of the target’s wizards and convert them to 1 soul, 6 blood, and 40 halms of food.
Platinum replaced with gold. Barracks spies are now 100% accurate. No prestige gains or discovered land for hitting abandoned dominions. The chronicler of Odarena has prepared a first draft of the Pantheon. Nearly everything of what was left of the old spell system has been replaced (code-wise, spells are now almost identical to advancements). This…
General Prestige interest: prestige grows by [Prestige] * ([Net Victories] / 40,000) per tick. In order for prestige interest to work, prestige now stored as a decimal value, but only ever shown and used rounded down (floor([Prestige]). This means that you will continue to earn decimals of prestige but only integers count (599.0 and 599.9…
These changes are tentative until this notice goes away. When you register, you will be asked to pick a Ruler Title: Commander: reduces training costs Conjurer: reduces spell costs Embalmber: increases conversions Engineer: increases improvement points Excavator: increases ore and gem production Healer: reduces casualties Investigator: increases spy strength Pathfinder: dcreases cost of exploration Researcher:…
General Boats removed. Exchange rate bonuses capped at +100% max. Buildings New (or drastically changed) buildings: Aqueduct (water): increases food production by 8% per 1% (max +40%). Docks changed to: increases XP production by 5% per 1% (max +25%) and exchange rate by 4% per 1% (max +20%). Shipyard (water, Armada only): reduces unit lumber…
Gameplay Various UI changes. Military and Improvement page overhauled to save space. Some other smaller stuff. Some screenshots below. No land generation for subsequent hits on the same target within 3 hours. Land DP raised from 1.5x to 10x. This will prevent massive OOP farming when someone forgets to train, which can significantly impact a…
Ants: Pop bonus raised from +140% to +160%. Worker Ants now also produce food (+0.25 food/tick). Flying Ant changed to 3/1.5 and Forest Haven perk removed. Dwarf: Population bonus removed. Thundermaul cost changed to 100,000 ore, 150 gem, and 500 mana. Gains -50% casualties and immortal on fending off. Undead: Skeletons lose immortality and instead…