Bushels of food are now called halms of food. This has no impact on the game, but the measurement bushel was nonsensical. Each person eats 0.25 bushels per tick, which comes to 24 bushels per day. That’s approximately 872 litres. Halms are a fictional unit and it just so happens to be that 24 halms is just about the amount of food an average-sized being eats per day.
Gaia’s Blessing and Gaia’s Watch renamed to Druva’s Blessing and Druva’s Watch.
If you have a spell that gives positive food production, morale multiplier is always at least 1x for food production.
Spells with a cool down now start counting down only after the round starts.
Starvation check when exploring removed.
Rezone, Explore, and Daily Bonus pages merged into one page called Land.
Land and Construction Advisors removed. Incoming land and buildings added to Land and Buildings pages instead.
Military Advisor removed.
Production Advisor and Exchange merged into Resources. Detailed resource spending still found on the Production Advisor page, which is now one click away.
Op Center and Intelligence merged into Op Center.
Removed some superfluous text here and there to save space.
Friendly Ops renamed Friendly Magic.
Shrines moved to Forest.
Masonries now protect against Cannonballs and Thundermauls.
Diamond Mines are renamed Gem Mines.
Units with the “no draftee required to train” perk no longer are released into draftees (they just disappear).
Deep Pockets: increases amount stolen on theft, 5% at level 1 to 40% at level 10. Max per spy is not affected.
Solar Rays(Lux hostile aura): kills 2% of Nox Imps (the unit, not improvements).
Purification(Dwarf, Sacred Order, Sylvan, and Kerranad hostile impact): kills 1% of Abominations.
Assassinate Draftees and Assassinate Wizards removed for Demon, Growth, and Weres.
Slaughter Peasants (Weres, Growth): kill 0.35% of the target’s peasants and convert them to 40 halms of food.
Slaughter Draftees (Weres, Growth): kill 1.5% of the target’s draftees and convert them to 40 halms of food.
Butcher Peasants (Demon): kill 0.25% of the target’s peasants and convert them to 1 soul, 8 blood, and 40 halms of food.
Butcher Draftees (Demon): kill 1.25% of the target’s peasants and convert them to 1 soul, 12 blood, and 40 halms of food.
Butcher Wizards (Demon): kill 1.25% of the target’s wizards and convert them to 1 soul, 6 blood, and 40 halms of food.
OP and prestige bonuses removed from war. War is now black-ops only. Black Orc Impaler changed to +2 OP per 0.1 Warbosses, meaning 1 Warboss inspires 10 Impalers to increase from 3 to 5 OP. Black Orc Shieldbearer changed to +2 DP per 0.10 Warbosses, meaning 1 Warboss inspires 10 Shieldbearers to increase from 3…
Gameplay Various UI changes. Military and Improvement page overhauled to save space. Some other smaller stuff. Some screenshots below. No land generation for subsequent hits on the same target within 3 hours. Land DP raised from 1.5x to 10x. This will prevent massive OOP farming when someone forgets to train, which can significantly impact a…
General Tick Service 1.1: a bunch of technical changes will be tested (and changed) during the round. Expect things to get buggy and spicy as I try new features to reduce/remove frozen ticks (or at least reduce the damage they cause). Casualties Calculator 1.1: big under the hood changes. All old stats and imps (before…
The 33% rule is removed. The rule required you to always leave 33% of your total DP at home. This is an experimental change and the rule might be reinstate during the round if things get too wacky. Slightly increased Barbarian growth rate and DPA targets. All units have been assigned attributes. More on those…
Platinum replaced with gold. Barracks spies are now 100% accurate. No prestige gains or discovered land for hitting abandoned dominions. The chronicler of Odarena has prepared a first draft of the Pantheon. Nearly everything of what was left of the old spell system has been replaced (code-wise, spells are now almost identical to advancements). This…
General Lots of code clean-ups and trimming of the database. Should have no impact, or maybe save fractions of milliseconds of load times. Info ops removed. Op Center and Intelligence replaced by Insight: Only available once the round starts. Real-time view of all advisors of all dominions which are not protection and whose rounds have…