Bushels of food are now called halms of food. This has no impact on the game, but the measurement bushel was nonsensical. Each person eats 0.25 bushels per tick, which comes to 24 bushels per day. That’s approximately 872 litres. Halms are a fictional unit and it just so happens to be that 24 halms is just about the amount of food an average-sized being eats per day.
Gaia’s Blessing and Gaia’s Watch renamed to Druva’s Blessing and Druva’s Watch.
If you have a spell that gives positive food production, morale multiplier is always at least 1x for food production.
Spells with a cool down now start counting down only after the round starts.
Starvation check when exploring removed.
Rezone, Explore, and Daily Bonus pages merged into one page called Land.
Land and Construction Advisors removed. Incoming land and buildings added to Land and Buildings pages instead.
Military Advisor removed.
Production Advisor and Exchange merged into Resources. Detailed resource spending still found on the Production Advisor page, which is now one click away.
Op Center and Intelligence merged into Op Center.
Removed some superfluous text here and there to save space.
Friendly Ops renamed Friendly Magic.
Shrines moved to Forest.
Masonries now protect against Cannonballs and Thundermauls.
Diamond Mines are renamed Gem Mines.
Units with the “no draftee required to train” perk no longer are released into draftees (they just disappear).
Deep Pockets: increases amount stolen on theft, 5% at level 1 to 40% at level 10. Max per spy is not affected.
Solar Rays(Lux hostile aura): kills 2% of Nox Imps (the unit, not improvements).
Purification(Dwarf, Sacred Order, Sylvan, and Kerranad hostile impact): kills 1% of Abominations.
Assassinate Draftees and Assassinate Wizards removed for Demon, Growth, and Weres.
Slaughter Peasants (Weres, Growth): kill 0.35% of the target’s peasants and convert them to 40 halms of food.
Slaughter Draftees (Weres, Growth): kill 1.5% of the target’s draftees and convert them to 40 halms of food.
Butcher Peasants (Demon): kill 0.25% of the target’s peasants and convert them to 1 soul, 8 blood, and 40 halms of food.
Butcher Draftees (Demon): kill 1.25% of the target’s peasants and convert them to 1 soul, 12 blood, and 40 halms of food.
Butcher Wizards (Demon): kill 1.25% of the target’s wizards and convert them to 1 soul, 6 blood, and 40 halms of food.
General Land target added to rounds. Pure technical change. The game now keeps track of number of ticks that have taken place, which marks the beginning of a gradual shift away from anything time-based to pure tick-based. Any perk that is based on ticks does not count protection ticks. Only ticks of the round as…
General New round mode: fixed duration, a round which ends after a certain number of ticks. Morale perks from units which are tied to a building are capped by the building’s morale perk. This is a general change but (for now) effectively limited to Halflings: Bards housed in Taverns beyond 5% do not provide any…
The 33% rule is removed. The rule required you to always leave 33% of your total DP at home. This is an experimental change and the rule might be reinstate during the round if things get too wacky. Slightly increased Barbarian growth rate and DPA targets. All units have been assigned attributes. More on those…
Black-ops! 🔥⚡🔥⚡🌊🌊🌊 Exploration morale drop set to 8% for every 1% of your current land size you explore. If you are 2,000 acres and explore 120 acres, you drop 120/2000 * 8 = 48% morale. It is no longer possible to have a morale drop from exploring greater than your current morale. Platinum production bonus…