Bushels of food are now called halms of food. This has no impact on the game, but the measurement bushel was nonsensical. Each person eats 0.25 bushels per tick, which comes to 24 bushels per day. That’s approximately 872 litres. Halms are a fictional unit and it just so happens to be that 24 halms is just about the amount of food an average-sized being eats per day.
Gaia’s Blessing and Gaia’s Watch renamed to Druva’s Blessing and Druva’s Watch.
If you have a spell that gives positive food production, morale multiplier is always at least 1x for food production.
Spells with a cool down now start counting down only after the round starts.
Starvation check when exploring removed.
Rezone, Explore, and Daily Bonus pages merged into one page called Land.
Land and Construction Advisors removed. Incoming land and buildings added to Land and Buildings pages instead.
Military Advisor removed.
Production Advisor and Exchange merged into Resources. Detailed resource spending still found on the Production Advisor page, which is now one click away.
Op Center and Intelligence merged into Op Center.
Removed some superfluous text here and there to save space.
Friendly Ops renamed Friendly Magic.
Shrines moved to Forest.
Masonries now protect against Cannonballs and Thundermauls.
Diamond Mines are renamed Gem Mines.
Units with the “no draftee required to train” perk no longer are released into draftees (they just disappear).
Deep Pockets: increases amount stolen on theft, 5% at level 1 to 40% at level 10. Max per spy is not affected.
Solar Rays(Lux hostile aura): kills 2% of Nox Imps (the unit, not improvements).
Purification(Dwarf, Sacred Order, Sylvan, and Kerranad hostile impact): kills 1% of Abominations.
Assassinate Draftees and Assassinate Wizards removed for Demon, Growth, and Weres.
Slaughter Peasants (Weres, Growth): kill 0.35% of the target’s peasants and convert them to 40 halms of food.
Slaughter Draftees (Weres, Growth): kill 1.5% of the target’s draftees and convert them to 40 halms of food.
Butcher Peasants (Demon): kill 0.25% of the target’s peasants and convert them to 1 soul, 8 blood, and 40 halms of food.
Butcher Draftees (Demon): kill 1.25% of the target’s peasants and convert them to 1 soul, 12 blood, and 40 halms of food.
Butcher Wizards (Demon): kill 1.25% of the target’s wizards and convert them to 1 soul, 6 blood, and 40 halms of food.
General None Buildings Aqueduct no longer buildable by Yeti. Colony housing raised from 30 to 180. Incinerator housing changed from 30 to 34. Spawning Pool changed to 1% extra units per 1%, housing increased from 50 to 62. Stone Wall raw DP changed from 100 to 85. Spells Druva’s Crest (Elementals only): rezones 10% of…
Gameplay Working on some new ideas and concepts, but nothing major this round. World News 2.0 An almost entirely technical change only, but one which was well overdue. The previous World News code was a huge mess. In terms of game impact, just some minor cosmetic changes that will become apparent during the round. General…
Human, Dwarf, and Sacred Order get a new hostile spell: Purification, kills 0.50% of Abominations for Afflicted. Pestilence changes to giving 1% * [Target Peasants] * [Land Ratio] Abominations per tick. Abomination generation from Pestilence is now also limited by the “Reduced conversions” perk which previously have only lowered traditional conversions. Abomination extra food consumption…
General XP gained from invasions increased by 50%. Factions Afflicted: Abominations changed from 2/0 to 2/1. Ants: 2% drafting (instead of 1%). Beastfolk: Goat Witch changed from 1/4 to 1/2 wizard on offense. Dimensionalists: Summoner changed from counting as 0.25 wizard on offense and defense to counting as 0.5 wizard on both. Elementals: Retired. Goblin:…
Gameplay Expedition land gains increased by circa 40%, OP per 1 land changed from [Land Size] ** 1.25 / 3 to [Land Size] ** 1.25 / 5. Expedition land gains reduced by [Land Gained] * (1 – [Deity Multiplier]). Decrees As the ruler of a dominion, you can issue decrees. Each decree has one or…
Gameplay SPA and WPA now shown on Insight (including Archive). It’s showing the ratios as of that moment (i.e. lowered if spies are out returning from theft/sabotage). Deity power perk from devotion is now multiplicative. All other deity power perks are additive. Draftees can now be housed in Barracks and all other, generic military housing….