Round 77 Changes

Gameplay

  • Expedition land gains increased by circa 40%, OP per 1 land changed from [Land Size] ** 1.25 / 3 to [Land Size] ** 1.25 / 5.
  • Expedition land gains reduced by [Land Gained] * (1 - [Deity Multiplier]).

Decrees

As the ruler of a dominion, you can issue decrees. Each decree has one or more states you can select from. Only one decree state can be active at a time. You must revoke an active state in order to change to a different state.

The perks works similar to advancements. Once enabled, the decree state perks are immediately active. Each decree has a cooldown period (default of 96 ticks) during which you cannot revoke it (protection ticks do not count). Revocation is immediate.

Issuing and revoking decrees are shown in the World News and details about currently active decrees are shown in Insight.

See Scribes for current decrees.

Factions

Afflicted

  • Miasma improvement points changed from 24 to 32.

Growth

  • Cannot build. Buildings are generated for free based on decrees.

Myconid

  • Fruitbody land generation changed from (0.01 * (1 - ([Land Size]/12000))) to (0.006 * (1 - ([Land Size]/12000))).
  • Amanita changed from 0/12 to 0/16 and price changed from 1,200 to 1,600 food.

Revenants

  • A deathmatch-only Undead variety. Has the same deities, improvements, and buildings as Undead. Shares spells except for Rites.
  • Traits:
    • Wizards train in 6 ticks.
    • Starts with 4,000 Lesser Zombies and 40,000 food.
  • Units:
    • Lesser Zombie: 4/4 — cannot be trained, no draftee when released, randomly displaces peasants into Lesser Zombies (80—90% chance) and the rest into Zombies, converts enemy with 4 OP/DP to Lesser Zombies and stronger to Zombies, 2% become Zombies on victory.
    • Zombie: 7/6 — cannot be trained, no draftee when released, randomly displaces peasants into Zombies (70—90% chance) and the rest into Greater Zombies, converts enemy with 6 OP/DP to Zombies and stronger to Greater Zombies, 2% become Greater Zombies on victory.
    • Greater Zombie: 14/11 — cannot be trained, no draftee when released, randomly displaces peasants into Greater Zombies (60—90% chance) and the rest into Zombies, converts enemy with 6 OP/DP to Zombies and stronger to Greater Zombies.
    • Necromancer: 4/6 — 300 gold, 1 lumber, 1 Wizard — converts enemy with 4 OP/DP to Zombies and stronger to Greater Zombies, immortal wizard, no draftee required to train, counts as 1/2 wizard on offense, counts as 1/4 wizard on defense, max 40 per Wizard Guild.

Sylvan

  • Pixie sapling production changed from 0.01 to 0.006.
  • -70% sapling production removed.

Advancements

  • Commerce reinstated at half power (2.5%—20% instead of 5–40%).

Buildings

  • New — Enclosure (Revenants only): houses 40 Lesser Zombies, 25 Zombies, and 15 Greater Zombies, provides 30 jobs.
  • Mass Graves: population growth penalty removed.

Deities

  • All deities now permit expeditions.

Improvements

  • No changes.

Quickstarts

  • Sylvan quickstarts invalidated and deleted.

Resources

  • No changes.

Spells and Sorcery

  • Miasmic Charges: cooldown removed, -90% population growth added.

Sabotage

  • No changes.

Theft

  • No changes.

Titles

  • No changes.

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