Protectorates can not be larger than 133% of their protectors. If a protectorate attempts to make a hit that would make them exceed 133%, the invasion is halted.
Expedition XP gains increased from 25 to 33 per land.
Expedition prestige gains increased from [Land Discovered] / [Total Land] * 200 to [Land Discovered] / [Total Land] * 400.
Buildings with time-based production produce half of their production during all protection ticks (regardless of time of the day on the game clock). I.e., Beacons produce 0.50 light/tick each tick of protection, and then the day/night cycle begins.
Fire Ants burning of peasant changed to base damage of 10%.
Sapper gunpowder production changed from 0.05 per Cannon to 0.015 (no pairing to Cannons).
Burning Cannonball burning of peasant changed to base damage of 10%.
Dragon burning of peasant changed to base damage of 20%.
Workers (peasants) produce 2.35 gold and 0.35 magma/tick.
Produces 1 magma/tick per Mountain, 0.10 magma/tick per Hill, and 0.01 magma/tick per Plain.
Builds with gold and obsidian.
-100% damage from Fireballs.
Can only send units through Caverns.
Magma Fragment: 8/0 — cannot be trained, does not count as population, burns peasants (10% base), 100% casualties, 0.25% attrition.
Obsidian Guard: 0/16 — 1,000 gold, 22 obsidian — dies into 11 obsidian
Fire Knight: 8/8 — 2,000 gold, 24 magma — dies into Fire Knight, burns peasants on (10% base), burns draftees (10% base), destroys 12 lumber and 4 food.
Magma Brute: 10/6 — 2,000 gold, 20 magma — burns peasants (20% base), dies into three Magma Fragments.
Peasants (shimmerlings) produce 0.08 mana/tick and 0.02 light/tick.
No food consumption.
Does not kill.
Each light drains 0.10 mana/tick.
Cannot train spies, wizards, or archmages.
Cannot release units.
Nix: 0/8 — 1 light, 16 mana — -50% casualties
Hex: 8/4 — 1 light, 24 mana — -50% casualties, counts as 1/10 wizard on offense and 1/16 wizard on defense
Vex: 8/4 — 1 light, 24 mana — -50% casualties, counts as 1/10 spy on offense and 1/16 wizard on spy
Pax: 14/14 — 1 Hex, 1 Vex, 2 light, 56 mana — immortal, counts as 1/4 wizard and spy on offense and 1/8 spy and wizard on defense, immortal as spy, immortal as wizard.
Food production from Hunters (draftees) raised from 1 to 2 per tick.
Zealot cost changed from 1,000 gold, 10 mana to 950 gold, 10 mana.
New unit: Crystalline Zealot: 10/13 — 4 Crystals, 1 Zealot, 20 mana — T1 — destroys up 2 souls on victory, returns six ticks faster if paired with a Chariot, plunders up to 4 mana and 2 gems, +7 OP if paired with a Chariot.
Most advancements related to specific resources removed for factions that don’t use such resources.
Foundations changed from 2.5% base to 3.75% base.
New — Obsidian Liners (Firewalker only): increases unit send capacity (base 6.25%, max +50% at level 10).
Barracks disabled for Firewalker.
New — Cavern (Firewalker only): enables sending 100 units, +2.5% XP generation per 1% owned (max +250%).
Gryphon Nest Gryphon production changed from 0.04/tick to 0.03/tick.
New — Magma Chamber (Firewalker only): houses 30 people, increases population growth by 4% per 1%.
Incinerator changed from 34 housing, +3% pop growth per 1% to -5% casualties on offense and defense per 1% (max -50%) and +2.5% prestige gains per 1% max (+25%).
New — Wellspring (Firewalker only): converts 50 magma to 40 obsidian per tick.
Wizard Academy moved to Forest, disabled for Firewalker.
General Land generated on invasion increased by (XP/1000000)%. Spell damage calculations cleaned up and refactored. Forest Haven fireball damage reduction uncapped. If you want to go 12.5% FH for 100% reduction, you do you. Masonry lightning bolt damage reduction also uncapped. Enjoy 80% reduction at 100% Masonries. Fireball base damage increased from 0.33% to 0.50%….
You can now skip more than one tick at a time in protection. Governors can set a Discord link on the Government page, which will be prominently displayed in the Council (Assembly, Parliament, or Senate). New set of advancements: Craftsmanship, increases jobs per building by up 15% at Level 6. Guards changed: The concept of…
The 33% rule is removed. The rule required you to always leave 33% of your total DP at home. This is an experimental change and the rule might be reinstate during the round if things get too wacky. Slightly increased Barbarian growth rate and DPA targets. All units have been assigned attributes. More on those…
General MoraleCalculator: Technical change to how morale is calculated. This should not have any gameplay impact. But it opens up for more possibilities for creating perks related to morale. Morale is calculated in two steps: Base Morale and Morale Multipliers. When a perk increases base morale, it’s an additive bonus added to the 100% standard….
Gameplay Research When the old tech system was replaced with the current Advancements system, the old code was kept. Deleting it would be a lot of work and it has some interesting mechanics. It’s now being repurposed for a Civ-style tech tree. Research technologies to enhance different aspects of your dominion. Each technology takes 96…