Protectorates can not be larger than 133% of their protectors. If a protectorate attempts to make a hit that would make them exceed 133%, the invasion is halted.
Expedition XP gains increased from 25 to 33 per land.
Expedition prestige gains increased from [Land Discovered] / [Total Land] * 200 to [Land Discovered] / [Total Land] * 400.
Buildings with time-based production produce half of their production during all protection ticks (regardless of time of the day on the game clock). I.e., Beacons produce 0.50 light/tick each tick of protection, and then the day/night cycle begins.
Fire Ants burning of peasant changed to base damage of 10%.
Sapper gunpowder production changed from 0.05 per Cannon to 0.015 (no pairing to Cannons).
Burning Cannonball burning of peasant changed to base damage of 10%.
Dragon burning of peasant changed to base damage of 20%.
Workers (peasants) produce 2.35 gold and 0.35 magma/tick.
Produces 1 magma/tick per Mountain, 0.10 magma/tick per Hill, and 0.01 magma/tick per Plain.
Builds with gold and obsidian.
-100% damage from Fireballs.
Can only send units through Caverns.
Magma Fragment: 8/0 — cannot be trained, does not count as population, burns peasants (10% base), 100% casualties, 0.25% attrition.
Obsidian Guard: 0/16 — 1,000 gold, 22 obsidian — dies into 11 obsidian
Fire Knight: 8/8 — 2,000 gold, 24 magma — dies into Fire Knight, burns peasants on (10% base), burns draftees (10% base), destroys 12 lumber and 4 food.
Magma Brute: 10/6 — 2,000 gold, 20 magma — burns peasants (20% base), dies into three Magma Fragments.
Peasants (shimmerlings) produce 0.08 mana/tick and 0.02 light/tick.
No food consumption.
Does not kill.
Each light drains 0.10 mana/tick.
Cannot train spies, wizards, or archmages.
Cannot release units.
Nix: 0/8 — 1 light, 16 mana — -50% casualties
Hex: 8/4 — 1 light, 24 mana — -50% casualties, counts as 1/10 wizard on offense and 1/16 wizard on defense
Vex: 8/4 — 1 light, 24 mana — -50% casualties, counts as 1/10 spy on offense and 1/16 wizard on spy
Pax: 14/14 — 1 Hex, 1 Vex, 2 light, 56 mana — immortal, counts as 1/4 wizard and spy on offense and 1/8 spy and wizard on defense, immortal as spy, immortal as wizard.
Food production from Hunters (draftees) raised from 1 to 2 per tick.
Zealot cost changed from 1,000 gold, 10 mana to 950 gold, 10 mana.
New unit: Crystalline Zealot: 10/13 — 4 Crystals, 1 Zealot, 20 mana — T1 — destroys up 2 souls on victory, returns six ticks faster if paired with a Chariot, plunders up to 4 mana and 2 gems, +7 OP if paired with a Chariot.
Most advancements related to specific resources removed for factions that don’t use such resources.
Foundations changed from 2.5% base to 3.75% base.
New — Obsidian Liners (Firewalker only): increases unit send capacity (base 6.25%, max +50% at level 10).
Barracks disabled for Firewalker.
New — Cavern (Firewalker only): enables sending 100 units, +2.5% XP generation per 1% owned (max +250%).
Gryphon Nest Gryphon production changed from 0.04/tick to 0.03/tick.
New — Magma Chamber (Firewalker only): houses 30 people, increases population growth by 4% per 1%.
Incinerator changed from 34 housing, +3% pop growth per 1% to -5% casualties on offense and defense per 1% (max -50%) and +2.5% prestige gains per 1% max (+25%).
New — Wellspring (Firewalker only): converts 50 magma to 40 obsidian per tick.
Wizard Academy moved to Forest, disabled for Firewalker.
Energy Mirror changed from 20% to 25% chance to reflect spell. New spell: Aura: reduces damage from spells by 20%. Some under the hood changes to spell damage and spell damage reductions. Mainly, spell damage reduction now also applies to non-instant spells such as Insect Swarm and Earthquake. Rezoning costs reduced by approximately 15%. Prestige…
Not much is changing for Round 20. Working on some heavy backend changes that will unlock some exciting stuff. Dragon restriction of max 1 Dragon per 300 acres of mountains removed. Afflicted Reaper cost changed from 600 plat, 200 ore, 1 prestige to 600 plat, 200 ore, 5% morale. Icekin Ice Elemental ore cost removed….
Gameplay SPA and WPA now shown on Insight (including Archive). It’s showing the ratios as of that moment (i.e. lowered if spies are out returning from theft/sabotage). Deity power perk from devotion is now multiplicative. All other deity power perks are additive. Draftees can now be housed in Barracks and all other, generic military housing….
Gameplay Deity is now separated from the Government page. Morale is no longer displayed as a percentage. The World Spinner was a little too lenient last round. Will be more aggressive from now on. Ruler and Faction specific pages of the Chronicles (rankings) now highlight the events of the last 20 rounds (as opposed to…