Round 85 Changes
Gameplay
- Factions are now assigned round modes, by default Standard, Standard Duration, Deathmatch, and Deathmatch Duration. Factions are only playable in rounds in game modes available to them.
- Unit attribute ethereal added to list of unit attributes which makes a unit unconvertible.
Factions
Dimensionalists
- All units gain +10% casualties per recent invasion sent (in the last 12 ticks).
Revenants
- Enabled for Deathmatch and Deathmatch Duration rounds.
Spirit
- Restored! For deathmatch only.
- Perks:
- No food consumption.
- No drafting.
- -50% construction costs.
- Resources used: mana, gems, souls.
- Construction materials: mana, gems.
- Peasants (Essences) produce 0.12 mana/tick.
- Units:
- Wisp: 3/4 — 80 mana, 1 peasant — immortal, converts each enemy casualty into 1 soul.
- Apparition: 5/3 — 100 mana, 1 peasant — immortal, converts enemy casualties into 1 soul.
- Phantom: 0/8 — 140 mana, 1 soul — immortal, converts enemy casualties into 1 soul, does not count as population.
- Spectre: 8/7 — 180 mana, 1 soul — immortal, converts enemy casualties into 1 soul, captures the soul of every fifth displaced peasant, plunders up to 10 souls, does not count as population.
Advancements
- No changes.
Buildings
- Gem Mine disabled for Reptilians.
- New — Pylon (Spirit only): houses 30, no jobs, +0.5% mana production per 1% (max +50%).
- New — Siftery (Reptilians only): produces 14 gems/tick, increases gem production by 0.40% per 1% (max +40%).
- Normal Vaults disabled for Reptilians and a Reptilian specific variant created which only protects gold and gems and which are build on swamp.
Decrees
- No changes.
Deities
- No changes.
Improvements
- No changes.
Quickstarts
- No changes.
Research
- Income from interest now capped at 1/5 of raw production (down from 1/1).
- Free Market changed from +20% to +10% raw production from peasants.
Resources
- No changes.
Spells and Sorcery
- Harmony duration changed from 48 to 24 ticks. Cost doubled.
Sabotage
- Partial overhaul.
- Units are assigned Sabotage Point value:
- Spies: 1
- Other units:
[Offensive Power] * ([Counts As Spy] + [Counts As Spy On Offense] + [Counts As Spy On Sabotage])
- A unit with 6 OP and which counts as 0.5 spy has
6*0.5=3
sabotage points.
- Sabotage ops now have a base damage and the amount of damage actually dealt is calculated as:
[Base Damage] * (([Sabotage Point Sent] / [Target Land Size]) / ([Target Defensive SPA] * 10))) * [Saboteur Damage Boosts] * [Target Damage Reductions]
- Mostly new line-up of ops. See Scribes.
Theft
- No changes.
Titles
- No changes.