Round 102
Gameplay
- Barbarian DPA target increased by circa 25%.
Factions
Afflicted
- No changes.
Ants
- Traits:
- +25% spy strength
- -50% food consumption
- -35% conversions
- 0.10 draftee DP
- +50% population growth
- 2% base drafting
- Units:
- Soldier Ant: 0.50/0 — 1 draftee.
- Worker Ant: 0/1.5 — 220 gold, 1 draftee — produces 0.35 lumber/tick.
- Armoured Ant: 0/3 — 380 gold, 40 lumber, 1 draftee.
- Fire Ant: 3/1.5 — 580 gold — burns circa 8% of peasants on attack.
- Queen Ant: 0/4 — 1,000 food — max 1 per Colony, 5% decay if you don’t have enough Colonies, eats +2 food/tick, increases base morale by 0.01.
Beastfolk
- No changes.
Dark Elf
- No changes.
Demon
- No changes.
Dragons
- Traits:
- -10% population.
- -10% population growth.
- Units:
- Farmhand: 0/1.5 — 120 gold, 10 ore — produces 0.40 food/tick.
- Driller: 0/2 — 240 gold, 20 ore — produces 1 gem/tick, max 20 per Gem Mine.
- Mercenary: 0/4 — 600 gold — costs 4 gold/tick.
- Dragon: 1,000/1,000 — 50,000 gems — burns circa 20% peasants on attack, eats +10 food/tick, -60% casualties, protects 50,000 gems from theft.
- Dragon Knight: 8/6 — 1,800 gold, 100 gems, 1 draftee — max 100 per Dragon lost, minimum 20 victories required to train, -30% casualties, burns circa 10% of peasants on attack.
Dwarg
- Traits:
- 50% salvage.
- -20% enemy casualties.
- Units:
- Miner: 0/3 — 400 gold, 40 ore, 1 draftee — produces 1.2 ore/tick.
- Keeper: 0/5 — 800 gold, 200 ore, 1 draftee — reduces sorcery damage.
- Hammerer: 6/3.5 — 1,200 gold, 250 ore, 1 draftee — stuns units up to 6 DP for two ticks.
- Thunder Hammerer: 120/30 — 1 thunderstone, 1 Hammerer — stuns units up to 20 DP for three ticks, does 1,000 points of improvement damage on attack, destroys 1,000 mana on victory.
Kobold
- No changes.
Reptilians
- 0.10 prayers/tick per population (everyone counts).
- Ancient Ones changed from pairing to Monument to pairing to Obelisk.
- Eternal Ones reinstated: 0/2,000 — 30,000 prayers — immortal, +0.10% OP per unit trained, +2% unit cost per Eternal One trained.
Spirit
- Traits:
- No food consumption.
- No drafting.
- -50% construction costs.
- No draftees for spies.
- No draftees for wizards.
- Units:
- Wisp: 2/3 — 150 mana, 1 peasant — immortal, kills enemies into 1 soul.
- Apparition: 4/2 — 200 mana, 1 peasant — immortal, kills enemies into 1 soul.
- Phantom: 0/5 — 500 mana, 1 soul — immortal, does not count as population, kills enemies into 1 soul.
- Spectre: 6/4 — 750 mana, 1 soul — immortal, does not count as population, kills enemies into 1 soul, plunders up to 10 souls, converts displaced peasants into 0.10 souls.
Swarm
- No changes.
Sylvan
- No changes.
Troll
- No changes.
Undead
- No changes.
Wood Elf
- No changes.
Yeti
- No changes.
Advancements
- No changes.
Buildings
- Chamber enabled for Dwarg.
- Restored — Colony (Ants only): houses 120.
- Restored — Dwargen Mine (Dwarg only): produced 35 ore/tick, houses 20 Miners, 0.25% chance to discover a thunderstone, no other housing.
- Restored — Farmstead (Dragon only): houses 30, provides 30 jobs, produces 50 food/tick.
- Restored — Pylon (Spirit only): houses 30, increases mana production by 0.50% per 1%.
- Restored — Stone Wall (Dragon only): +1.25% DP per 1% (max +50%), provides 12 raw DP.
- Restored — Tavern (Dwarg, Kobold): increases base morale by 4 per 1% owned (max +20).
Decrees
- Not invented yet.
Deities
- No changes.
Improvements
- Restored — Hollowing (Dwarg only): increases population (20/4,800) and thunderstone production (20/8,000).
Magic
Cantrips (Level 0)
- No changes.
Level 1
- No changes.
Level 2
- No changes.
Level 3
- No changes.
Level 4
- No changes.
Faction Spells
- No changes.
Divine Spells
- No changes.
Quickstarts
- No changes.
Research
- Not invented yet.
Resources
- Prayers: Elskas appreciates the devotion from her Chosen Ones and listens to their prayers.
Sabotage
- No changes.
Terrain
- No changes.
Theft
- No changes.
Titles
- No changes.