Round 116

General

  • No changes.

Factions

Afflicted

  • Pest Ret miasma production increased from 0.06 to 0.10.

Ants

  • Worker Ant lumber production from 0.35 to 0.40.
  • Queen extra morale from +0.01 to +0.05 each.

Aurei

  • New phasing logic:
    • Click Phasing in the menu.
    • Input amount of units to phase.
    • Click button.
    • Unit phases from one aspect to another immediately.
    • Mana cost immediately removed.
  • Gold Wyrm changed from 0/333 to 0/777, gains -20% casualties.

Beastfolk

  • No changes.

Dark Elf

  • No changes.

Demon

  • No changes.

Dragons

  • Dragon sheds 10 dragonscale/tick.

Dwarg

  • No changes.

Glimjir

  • No changes.

Gnome

  • Automaton cost changed from 3,000 gold, 1,500 ore to 3,000 gold, 1,000 ore.
  • Juggernaut cost changed from 5,500 gold, 2,000 ore to 5,500 gold, 1,500 ore.

Goblin

  • No changes.

Growth

  • Starts devoted to Druva.
  • Cannot renounce deity.

Human

  • No changes.

Icekin

  • No changes.

Kobold

  • No changes.

Nox

  • No changes.

Orc

  • No changes.

Qur

  • No changes.

Reptilians

  • No changes.

Simian

  • No changes.

Snow Elf

  • Arbalist cost changed from 1,200 gold, 50 ore, 150 lumber to 1,100 gold, 50 ore, 150 lumber.

Swarm

  • No changes.

Sylvan

  • Pixie (peasants) sapling production changed from 0.0025 to 0.005.

Troll

  • Troll cost changed from 2,600 to 2,300.

Undead

  • Ghoul mana cost changed from 250 to 200.
  • Wight mana cost changed from 220 to 180.
  • Lich cost changed from 1,500 gold, 100 mana to 1,000 gold, 50 mana.

Wood Elf

  • No changes.

Yeti

  • No changes.

Advancements

  • No changes.

Artefacts

  • No changes.

Buildings

  • Bloodstone changed from +10% (max +100%) blood improvements per 1% to +20% (max +200%) per 1%.
  • Edifice, Obelisk, and Shrine changed from +10% to +20% deity power per 1%.
  • Mass Grave changed from 18 miasma and 18 food per 3 peasants sacrificed per tick to 6 miasma and 18 food per 3 peasants.
  • New — Kelp Forest: produces 35 kelp/tick.
  • Monuments changed from +5% to +10% deity power per 1%.
  • Spire changed from 20 to 24 mana/tick.

Decrees

  • No changes.

Deities

  • No changes.

Improvements

  • Necromancy removed.

Magic

  • No changes.

Cantrips (Level 0)

  • No changes.

Level 1

  • No changes.

Level 2

  • No changes.

Level 3

  • No changes.

Level 4

  • No changes.

Level 5

  • No changes.

Faction Spells

  • Halcyon Phase and Chryson Phase removed.

Divine Spells

  • No changes.

Quickstarts

Quickstarts no longer need to be delivered as text files via Discord. Instead, you can just save your dominion as a Quickstart from the Generate Quickstart page in the game or in the sim.

Quickstarts can be made public or kept private. If private, they are only available to the same user that created it.

If you save a Quickstart in the sim, you can now export it into the game. To do so, take the following steps:

  1. On the sim, click Quickstarts in the menu that opens up when you click your avatar and username in the top right corner.
  2. Next, click Export.
  3. On the Export Quickstart page, click Generate Key.
  4. Then go back to the Quickstarts page and note down the ID of the quickstart you want to transfer over.
  5. In the game, go to the Quickstarts page.
  6. Next, click Import.
  7. Enter the API key, the quickstart ID, and select source (Sim is default, but you can select Game if you’re transferring from Game to Sim).
  8. If you entered everything correctly, the quickstart will be transferred over.

Research

  • Not invented yet.

Resources

  • No changes.

Trade

  • Food base value changed from 0.10 to 0.50.
  • Prisoner base value changed from 40 to 150.
  • Thunderstone base value changed from 2,000 to 16,000.

Theft

  • No changes.

Titles

  • No changes.

Similar Posts

  • Round 23 Changes

    These changes are tentative until this notice goes away. When you register, you will be asked to pick a Ruler Title: Commander: reduces training costs Conjurer: reduces spell costs Embalmber: increases conversions Engineer: increases improvement points Excavator: increases ore and gem production Healer: reduces casualties Investigator: increases spy strength Pathfinder: dcreases cost of exploration Researcher:…

  • Round 41 Changes

    Spells Blizzard duration changed from 48 to 24 tick duration, a cooldown of 12 hours added, and theft protection changed from -100% to -75%. Druva’s Call unit generation changed from 1-8 at random per acre of forest to 2, increased by 1.25% per hour into the round. Factions Beastfolk: Goat Witch changed from 2 +1…

  • Round 61 Changes

    General Lots of cleaning up of old, used data from the database. Trimmed a lot of unused code from the Tick Service, which is risky but extensive testing (for a change) has shown no problems. Spell cooldowns now use ticks instead of hours. And all previous spell cooldowns adjusted accordingly. Barbarians improvements in Tribalism increased…

  • Round 39 Changes

    Platinum replaced with gold. Barracks spies are now 100% accurate. No prestige gains or discovered land for hitting abandoned dominions. The chronicler of Odarena has prepared a first draft of the Pantheon. Nearly everything of what was left of the old spell system has been replaced (code-wise, spells are now almost identical to advancements). This…

  • Round 73 Changes

    Gameplay All dominions start with Sazal’s Fog and Sazal’s Charge on a 192-tick cooldown, which after protection means 96 ticks of cooldown remaining. A new type of conversion added: Displaced Peasants Random Split Conversion. Instead of all displaced peasants being converted to one unit slot, there is random ratio (x% to y%) which turn into…