Round 117
General
- Terrain and terrain perks have been removed/disabled. There is now only land.
- XP gained from daily land bonus increased from 20 per land to
25 * (1 + ([Round Ticks] /2000))
. - The World News page is now paginated and goes back to the start of the round.
Barbarians
- Barbarians now only have two units instead of four: Marauder (0/5) and Thug (5/2).
- Building line-up changed to:
- 36% Barracks
- 8% Guard Towers, Training Grounds, Watch Towers, Stone Walls
- 10% Farms
- 4% Taverns
- 8% Monument
- 4% Saw Mills
- 4% Ore Mines
- 2% Aqueducts
- Various under the hood changes to hopefully make them less glitchy.
- Tribalism improvement increases military housing.
Factions
Afflicted
- No changes.
Ants
- No changes.
Aurei
- No changes.
Beastfolk
- No changes.
Dark Elf
- No changes.
Demon
- No changes.
Dragons
- No changes.
Dwarg
- No changes.
Glimjir
- Weavers count as 1/3 wizard.
Gnome
- No changes.
Goblin
- No changes.
Growth
- No changes.
Human
- No changes.
Icekin
- No changes.
Kobold
- No changes.
Nox
- No changes.
Orc
- No changes.
Qur
- No changes.
Reptilians
- No changes.
Simian
- Gains +1 morale for every 10 million improvement points.
- Mauler loses vs terrain casualty perk.
- Vine Strider loses from terrain casualty perk.
- Ironwood Guardian loses terrain-based casualty perks, gains -20% casualties.
- Ironwood Berserker loses terrain-based casualty perks, gains -30% casualties on offense and -10% on defense.
Snow Elf
- No changes.
Swarm
- No changes.
Sylvan
- No changes.
Troll
- No changes.
Undead
- No changes.
Wood Elf
- No changes.
Yeti
- No changes.
Advancements
- No changes.
Artefacts
- No changes.
Buildings
- No changes.
Decrees
- No changes.
Deities
- No changes.
Improvements
- No changes.
Magic
- No changes.
Cantrips (Level 0)
- No changes.
Level 1
- No changes.
Level 2
- No changes.
Level 3
- No changes.
Level 4
- No changes.
Level 5
- No changes.
Faction Spells
- Ambush changed to -10% raw DP of target.
- Restored — Forced Suicides (Afflicted only): +100% miasma production, +100% peasants converted, -50% prestige gains.
- Restored — Miasmic Charges (Afflicted only): +0.20 raw DP per miasma, 100% of miasma lost upon on non-overwhelming defense, -50% miasma production, -35% population growth.
- Visions of Death changed from being required to view bodies (now always visible) to increasing desecrations by 20%.
Divine Spells
- New — Glimj’s Flood: +50% effect from Water Temples.
- Glimj’s Tide changed to +50% effect from Sunken Shrines.
Quickstarts
- No changes.
Research
- Not invented yet.
Resources
- No changes.
Trade
- You can now donate units to holds to gain sentiment. Units take 12 ticks to arrive.
Theft
- No changes.
Titles
- No changes.