Round 78 Changes
Gameplay
- Expedition land gains now reduced by deity multiplier even during submission period (the 48 ticks before devotion kicks in).
- For anyone following along in GitHub, the name of round branches have changed from
ODA-r#
to justr#
(ODA-r77
tor78
).
Advancements 2.0
- Advancements were just reskinned Technological Advancements. This new system is a proper 2.0-ification.
- The system is largely the same. The changes are:
- Easier to maintain and manage.
- Support for faction exclusion or exclusivity.
- No level caps. This could be a future use case where highly advanced factions can go beyond level 10, or some factions can only go to lower levels.
- The higher the level, the higher the base perk value (shown below here) becomes.
- Levels up to and including 6:
[Base Perk] * [Level
- Levels 7 through 10:
[Base Perk] * ( ( ( 6 - [Level] ) / 2 ) + 6 )
- Levels up to and including 6:
- New UI.
- New bugs.
- Advancements largely intact (see minor changes below).
Factions
Snow Elf
- Gryphons get 10% attrition (see Building changes below for remediations).
Advancements
- Agents renamed Undercover.
- New — Foundations: decreases construction time.
- New — Molluscs (Glimjir only): increases pearl production.
- Quarries renamed Mining Equipment.
- New — Stoneworks: increases ore improvement points.
- New — Woodworks: increases lumber improvement points.
Buildings
- Gryphon Nests: now keeps two Gryphons from attrition (increased by Gryphonry).
Decrees
Advanced Research
- Enabled for Black Orc, Dark Elf, Gnome, Orc, and Vampires.
- Disabled for Nomad.
Culture
- Artistic changed from +20% morale and +10% improvements to +15% morale.
- Community gets +2.5% population (was missing due to a misconfiguration/bug).
- New — Engineering: +10% improvements.
- Religious changed from +2.5% deity perks to +7.5%.
Military Tradition
- Brutal gains +2.5% own and enemy casualties.
- Defensive gains -5% defensive casualties.
- New — Strategic: +1% offensive power, -2% enemy defensive modifiers, +2% unit gold, ore, lumber, mana, and food costs.
Deities
- No changes.
Improvements
- No changes.
Quickstarts
- Quickstarts migrated from techs to Advancements.
Resources
- No changes.
Spells and Sorcery
- New — Lesser Pestilence: same as Pestilence but only kills 0.05% of peasants and duration is 96 ticks.
- Pestilence: now spreads Lesser Pestilence if a Pestilence-ridden dominion invades or is invaded by a dominion which is not an Afflicted and which does not currently have Pestilence or Lesser Pestilence.
Sabotage
- No changes.
Theft
- No changes.
Titles
- Healer changed from -10% to -12.50% casualties.
- Pathfinder changed to +20% land discovery on expeditions and +20% expedition prestige gains.