Round 100

Gameplay

  • Standard improvement points for gems changed from 12 to 18.

Factions

Afflicted

  • No changes.

Beastfolk

  • No changes.

Dark Elf

  • No changes.

Demon

  • Succubus still disabled (pending bug fix).

Kobold

  • Pop bonus changed from +20% to +40%.
  • Food consumption bonus changed from -10% to -20%.

Reptilians

  • No changes.

Swarm

  • Scarab gem production changed from 0.50 to 0.70.

Sylvan

  • No changes.

Troll

  • No changes.

Undead

  • Ghouls changed from max 8 to max 6 per Necromancer.
  • Wights changed from max 6 to max 4 per Necromancer, and lose extra casualties on offense perk.

Wood Elf

  • No changes.

Yeti

  • Mutterer cost changed from 200 food, 150 ore, 100 lumber to 225 food, 150 ore, 100 lumber.
  • Stonethrower cost changed from 300 food, 250 ore, 1 draftee to 350 food, 300 ore, 1 draftee.

Advancements

  • No changes.

Buildings

  • Bloodstone changed from +5% to +10% blood investment bonus and from +2.5% to +5% blood conversions.

Decrees

  • Not invented yet.

Deities

  • No changes.

Improvements

  • New — Conduits (all except Sylvan, Troll): increases mana production (30/5,600).
  • New — Necromancy (Undead only): increases pairing limit (40/6,000).
  • New — Reliquary (Reptilians only): increases pairing limit (40/6,000).

Magic

Cantrips (Level 0)

  • No changes.

Level 1

  • No changes.

Level 2

  • No changes.

Level 3

  • No changes.

Level 4

  • No changes.

Faction Spells

  • Ambush cooldown changed from 24 to 36 ticks.

Divine Spells

  • No changes.

Quickstarts

  • No changes.

Research

  • Not invented yet.

Resources

  • No changes.

Sabotage

  • No changes.

Terrain

  • No changes.

Theft

  • No changes.

Titles

  • No changes.

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