Round 101
Gameplay
- Holy buildings: similar to spells and units, some buildings are now only available if you have a specific deity.
- Holy land: the land upon which a dominion has built holy buildings. No effect for now. Just a number being calculated.
Factions
Afflicted
- No changes.
Beastfolk
- No changes.
Dark Elf
- Nightblade changed from +0.75 OP and +0.75 DP per level 6 of Wizardry Tradition, Magical Weapons, Concentraction, and Invocations to +0.375 OP and +0.75 DP (max 4.5/6, down from max 6/6).
- Warweaver loses OP from self spells perk, gains +0.10 OP per active sorcery spell of target (max +1).
Demon
- No changes.
Kobold
- Population bonus changed from +40% to +30%.
Reptilians
- No changes.
Swarm
- Scarab changed from 0.70 to 0.50 gems per tick.
Sylvan
- No changes.
Troll
- No changes.
Undead
- No changes.
Wood Elf
- No changes.
Yeti
- No changes.
Advancements
- No changes.
Buildings
- New — Bazaar (must be devoted to Barathu Bint): +4% gold production and +4% better exchange rate per 1% (max +20%).
- Restored — Guard Towers: +1.5% DP per 1% (max +30%).
- New — Infirmary: -2.5% casualties per 1% (max -50%), increases population growth by +1.25% per 1%.
- New — Lapidary (must be devoted to Mirnon): +3% improvement points from gems and ore per 1% (max +30%).
- Restored — Military Academy: +5% prestige gains per 1% (max +50%).
- New — Obelisk (must be devoted to Elskas): +10% deity power per 1% (max +100%).
- New — Redoubt (must be devoted to Bregon): +0.15% defensive power per 1% (max +15%), houses 36 military units, (zero normal housing).
- New — Shrine (must de devoted to Azk’Hurum): +10% deity power per 1% (max +100%).
- New — Spire (must be devoted to Sazal to build): produces 20 mana per tick, increases duration of auras (self spells) by 2% per 1% (max +50%).
- New — Toxicarium (must be devoted to Kinthys): +2% miasma investment points per 1% (max +40%), increases enemy casualties by 1% per 1% (max +20%).
- New — Training Grounds: +1.5% OP per 1% (max +30%).
- New — University (must be devoted to Ix): produces 100 XP/tick, max 1 per 100 Schools.
- Restored — Watch Towers: -1.5% target DP mods per 1% (max -30%).
Decrees
- Not invented yet.
Deities
- Azk’Hurum enemy casualties perk changed from +10% to +5%.
- Barathu Bint loses -5% ore and -5% gems production perks.
- Bregon loses -20% mana production and -2.5% gold production perks.
- Druva loses -5% ore and -5% gems production perks.
- Elskas loses +2.5% casualties perk.
- Glimj loses -2.5% gold production perk.
- Ib-Tham loses -5% XP generation perk.
- Ix loses +5% construction and +5% rezoning costs perks.
- Kinthys loses -2.5% XP generation perk.
- Mirnon loses -20% food production perk.
- Sazal loses -5% gems production perk.
- Zidur loses -10% population growth perk.
- ◮◬◭ loses +20% construction and +20% rezoning costs perks.
- ▽◬◿ loses +5% unit mana costs perk.
Improvements
- Warfare changed from 50/4,000 to 25/3,000 (and excluded for Demon).
Magic
Cantrips (Level 0)
- No changes.
Level 1
- No changes.
Level 2
- No changes.
Level 3
- No changes.
Level 4
- No changes.
Faction Spells
- No changes.
Divine Spells
- No changes.
Quickstarts
- No changes.
Research
- Not invented yet.
Resources
- No changes.
Sabotage
- No changes.
Terrain
- No changes.
Theft
- No changes.
Titles
- No changes.