Round 29 Changes
- The 33% rule is removed. The rule required you to always leave 33% of your total DP at home. This is an experimental change and the rule might be reinstate during the round if things get too wacky.
- Slightly increased Barbarian growth rate and DPA targets.
- All units have been assigned attributes. More on those later.
- Offensive actions are now randomly disabled at some point 195 to 330 minutes of the round.
- Ruler Title bonus from unspent XP changed from
(1 - exp(-[XP]/ 500000))
to(1 - exp(-[XP]/ 100000))
. - Some Ruler Title bonuses changed:
- Commander: from 1% to 2%.
- Conjurer: from 5% to 10%.
- Survey: from 5% to 7.5%.
- Investigator: from 7.5% to 10%.
- Pathfinder: from 5% to 7.5%.
- Excavation: from 2.5% to 3.25%.
- Healer: from 2.5% to 5%.
- Embalmer: from from 2.5% to 5%.
- Warden: from 2.5% to 5%, and renamed to Forester.
- New Ruler Title: Merchant: 10% better exchange rate.
- Demon imp point per soul changed from 400 to 300.
- Growth:
- Imp point per food changed from 1 to 1.20.
- Coefficient for Tissue lowered from 100,000 to 75,000.
- Icekin Snow Witch gain +1 DP per 50% mountain, max +2.
- Gnome Suicide Squad renamed Bomb Squad.
- Merfolk spell renamed Maelstrom.
- Lizardfolk Archaesaur no longer limited by number of Chameleons.
- Swarm:
- Extra barren housing increase from 25 to 27.
- Cocoons (draftees) count as 1 DP.
- Naga changed from +1 OP per 6.5% barren acres (max +2) to +2.5 OP per 15% barren acres (max +2.5).
- Arachnid changed to +1.5 OP per 15% barren (max +1.5).
- Scarab changed to +1.25 OP per 15% barren (max +1.25).
- Burrowers, Naga, and Arachnid are immortal if successfully fending off attacker.
- Cocoon mana production increased from 1 mana/tick to 1.5 mana/tick.
- Chitin spell changed to: +15% DP if the attacker has Insect Swarm.
- Artillery:
- Cannons changed from immortal to immortal on victory.
- Cannons changed from 1/4 to 0/4 and given a perk which enables sending them despite having zero OP.
- Cannonball changed from +4 to +5 OP when paired with a Cannon.
- A fully loaded Cannon has
0+(1+5)+(1+9)=16
OP, just like before.
- Imperial Gnome Airship lose faster return.
- Myconids:
- Psilocybes no longer produce XP.
- Psilocybes produce 0.222 gems/tick.
- Mushrooms and Amanitas produce 0.111 gems/tick.
- Mushrooms produce 0.0001 Fruitbodies/tick.
- Psilocybe Fruitbodies production increased from 0.0001 to 0.0003/tick.
- Amanita Fruitbodies production increased from 0.0001 to 0.0002/tick.
- New spell: Defensive Warts: stops land generation.
- Amanitas gain +2 DP if Defensive Warts is active.
- Vampires:
- Vampirism (Vampiric conversion) changed to apply to all Vampire units and for all casualties.
- Cooldown for Fine Arts spell removed.
- Snow Elf:
- Arbalist changed from 0/4 to 0/5 and cost changed from 500 plat, 50 ore, 5 lumber to 550 plat, 60 ore, 25 lumber.
- Ice Boulder cost changed from 775 plat, 110 mana to 500 plat, 100 mana.
- Trebuchets cost changed from 1,700 plat, 150 lumber to 1,000 plat, 150 lumber, 10 mana.
- Yeti cost changed from 1,500 plat, 120 ore, 120 food to 1,250 plat, 100 ore, 50 food.
- Trebuchet changed from 2/0 to 0/0 and given a perk which enables sending it despite having no OP.
- Ice Boulder changed from +25 OP when paired with a Trebuchet to +29, for a total of 30 OP.
- Yetis gain plunder perk: 2 food and 2 gems.
- Void:
- Sell rate for mana changed from 0.05 to 0.10.
- Void now start with 1,000 Ziggurats (up from 500).
- Ziggurat housing increased from 15 to 18.
- Units with the following attributes cannot be converted: Ammunition, Equipment, Magical, Mechanical, and Ship.
- New faction: Cult (Independent):
- A mysterious cult has gathered in the western forest. With powerful magic and fanciful words, they seize the minds of their foes and twist them to their will.
- Perks:
- +15% population growth.
- Unique (max 1 per round).
- Min rounds played: 6.
- Units:
- Thrall: 3/0 – cannot be trained, 1% attrition/tick, wins into Initiate, does not count as population.
- Initiate: 4/3 – 0.2% attrition/tick – 300 plat, 8 mana.
- Disciple: 0/6 – produces 1 food and 2.7 platinum per tick, reduces attrition, converts enemy casualties to Thralls – 800 plat, 8 mana.
- Mystic: 6/3 – counts as 1/5 wizard, immortal wizard, produces 0.0333 Initiates/tick (30 Mystics on average yield 1 Initiate/tick), converts enemy casualties to Thralls, does not require draftee to train. – 1,000 plat, 25 mana, 1 Wizard.
- Spells:
- Mind Control: During an invasion, some of the invading units will switch sides and join you in defending. Mind controlled units provide 2 DP each.
- Persuasion: Captured spies and espionage units join the Cult as spies.
- Cogency: Wizardry casualties are saved and join the Cult as wizards. Take 12 ticks to arrive.
- Menticide: Mind Controlled units join the Cult permanently as Thralls.
- Enthralling (hostile spell): Some of the units and draftees released by the target join you as Thralls. Take up to 12 ticks to arrive.
- Treachery (hostile spell): The target’s spies return some of what they steal to you.
- For full details, check The Scribes.