Round 56 Changes
General
- Resources 2.0! — beta
- We are now beta testing Resources 2.0. There is a high risk of resource-related bugs this round.
- Resources have been decoupled from the Dominion class, same as Spells 2.0, Buildings 2.0, and Imps 2.0. This means it’ll be a walk in the park to add unique resources, which in turn can be used for all sorts of crazy antics.
- A few notes:
- While the default is that employed peasants produce 2.7 gold/tick, this has been changed for some factions:
- Ants: 2.25 gold
- Artillery: 2 gold, 0.35 ore
- Dragon: 2.2 gold, 0.10 gems
- Growth: 0.5 food (including unemployed peasants)
- Lux: 2 gold, 0.10 mana
- Marshling: 2.7 gold, 0.10 mana.
- Myconid: 2 food (including unemployed peasants)
- Sylvan: 0.01 lumber (including unemployed peasants)
- Swarm: 2 gold (including unemployed peasants)
- Void: 0.20 mana (including unemployed peasants)
- Each faction is assigned a set of resources. By default, this is gold, food, lumber, ore, gems, and mana.
- Resources shown on Status page, overview bar, and on Insight are dynamic and only shows the resources that are used by that faction. For example, Void only shows Mana.
- While the default is that employed peasants produce 2.7 gold/tick, this has been changed for some factions:
- Peasant burning, peasant eating, and draftee eating perks have been changed to scale with OP:DP ratio (max 1):
[Damage] * (min([OP]/[DP], 1)
. - XP is no longer a resource; instead of being a re-skinned tech/research points, it’s its own thing now. Pure technical change, but it matters to me, dang it!
- Daily land bonus now also yields 20 XP per acre.
- Prestige gains from hitting Barbarians lowered from 1/3 of normal to 1/4 of normal.
- Expeditions!
- Send out units and gain 1 acre per
[Land Size]^1.25
OP that you send.
- Gain 25 XP per acre discovered.
- Gain
([Land Discovered] / [Land Size]) * 200)
prestige. - No casualties.
- Units have ordinary return time.
- Ammunition and immobile units and units with fixed casualties cannot be sent on expeditions.
- Expeditions must discover at least 1 acre, meaning you can’t send less than the minimum OP to discover 1 acre.
- Send out units and gain 1 acre per
Factions
- Ants
- Lose -15% gold production perk.
- Can no longer build Ore Mines or Gem Mines.
- Lumber provides 2.25 imp points (up from 2).
- Beastfolk
- All unit costs increased by 50 gold.
- Cult
- Initiate cannot be trained.
- Dwarf
- Cleric loses 1/4 wizard on offense but changed from 1/4 to 1/2 wizard on defense.
- Legion
- Protectors changed from 6/8 to 4/8 and conversion into Elite Guards changed to 2.5% on invasion and 5% on fending off.
- Lux
- -15% gold production removed.
- Merfolk
- Manta cost changed from 1,600 to 1,480 gold.
- Sea Serpent cost changed from 1,800 to 1,620.
- Sylvan
- Barren forest mana production changed from 18 to 17.
- Void
- Vision cost changed from 175 to 200 mana.
- Vision and Distortion raw OP/DP per tick uncapped.
Advancements
- No changes.
Buildings
- Compound changed from 30 to 35 housing, but no longer provides jobs.
- Pearl Farms changed from producing 14 gems/tick to producing 16 pearls/tick.
Improvements
- Brutality (Beastfolk only) coefficient increased from 5,000 to 10,000.
- Compassion (Beastfolk only) coefficient increased from 5,000 to 10,000.
- Foundation (Kerranad only) faster construction changed from -80/8,000 to -60/7,000.
- Swarm line-up:
- Digging: increases gold and gem production
- Burrowing: increases population and population growth.
- Perception: increases DP mods, XP gains, and XP generation.
- Shield Plates: reduces defensive and offensive casualties.
- Striking: increases OP.
- Underground Navigation: increases land discovered, lowers explore costs.
- Undulation: reduces unit gold costs.
- Venom: increases enemy casualties, lowers ownpopulation growth.
Resources
- New: Pearls (Merfolk only): 16 imp points, sell value of 4.
Spells
- No changes.
Spy Ops
- No changes.
Titles
- General: changed from +10% to +15% prestige gains and from +25% to +30% morale gains.
- Pathfinder: gains 0.20 prestige per acre explored.
- Survey: added 2 ticks faster construction.