Round 98

Gameplay

  • Renouncing a deity immediately breaks any deity-specific spells you cast on yourself.
  • It is not possible to send more than 22,000 OP in one invasion during the first 12 ticks of the round.

Factions

Afflicted

  • Population bonus removed (was +10%).
  • Abomination food cost changed from 250 to 400.
  • Pest Rat gold cost changed from 300 to 330.

Beastfolk

  • No changes.

Dark Elf

  • Traits:
    • -20% food consumption
    • 50% salvage
  • Units:
    • Slave Soldier: 3/1.5 — 100 gold, 25 ore, 1 prisoner — 20% fixed casualties, reduces casualties, does not count as population, kills enemy casualties into 0.25 prisoners, releases into 1 prisoner.
    • Shadow Archer: 0/4 — 600 gold, 40 ore, 20 mana — counts as 1/3 wizard on defense, kills enemy casualties into 0.50 prisoners.
    • Nightblade: 3/3 — 600 gold, 80 ore, 40 mana — counts as 1/6 wizard on offense, counts as 1/6 wizard on defense, +0.5 OP and +0.5 DP for reaching level 6 of each of Wizardry Tradition, Magical Weapons, Concentration, and Invocations, kills enemy casualties into 0.75 prisoners.
    • Warweaver: 4/2 — 740 gold, 60 ore, 80 mana — +0.15 offensive power per active aura (passive self-spell), kills enemy units into 1 prisoner per casualty, converts displaced peasants into Slave Soldiers.

Demon

  • Succubus disabled (pending bug fix).
  • Congregant gold cost changed from 440 to 480.
  • Adjudicator blood cost changed from 150 to 120.

Elf

  • The Elves, known under the retronym High Elves, were shattered. Some sought the magical shadows, some sought a closer bond with nature. Some are rumoured to have isolated themselves in the snowy vasts.

Kobold

  • No changes.

Reptilians

  • No changes.

Swarm

  • No changes.

Sylvan

  • Leshy mana cost changed from 248 to 208.
  • Sprite and Dryad mana cost changed from 306 to 356.
  • Spriggan mana cost changed from 620 to 750.

Troll

  • Troll changed from 6/9 to 6/8 and cost changed from 3,600 to 2,600.

Undead

  • Ghoul mana cost changed from 240 to 275, changed from max 10 to max 8 per Necromancer.
  • Wights changed from max 10 to max 6 per Necromancer.

Wood Elf

  • Traits:
    • +20% wizard strength
    • +20% spy strength
    • +50% XP generation
    • 25% salvage
    • +50% improvements
    • Lumber counts as 1.20 imp point.
    • Peasants produce 2.60 gold and 0.40 lumber per tick.
  • Units:
    • Warden: 0/5.5 — 700 gold, 100 lumber, 1 draftee.
    • Sentinel: 5.5/3 — 940 gold,100 lumber.
    • Elk Cavalry: 12/8 — 2,000 gold, 100 mana — dies into 1 elk.

Yeti

  • No changes.

Advancements

  • No changes.

Buildings

  • Restored — Chamber (Dark Elf only): houses 30.
  • Restored — Forest Haven (Wood Elf only): houses 30, houses. 5 spy units, produces 10 lumber/tick.
  • Restored — Hollow Trunk (Wood Elf only): protects 25,000 gold from theft.
  • Restored — Institute (Wood Elf only): +1.5% improvements per 1%.
  • New — Lumbershop (Wood Elf only): 25 lumber per tick, +1% lumber production per 1% (max +80%).
  • Restored — Slave Mine (Dark Elf only): produces 4 ore and 2 gems per 10 prisoners per tick, works 0.08 prisoners/tick to death.

Decrees

  • Not invented yet.

Deities

  • No changes.
    • Prestige

Improvements

  • New — Education: increases improvement points (20/3,000).
  • Restored — Leadership: increases title perk (40/1,000).
  • Restored — Science: decreases cost of advancements (-30/6,000).
  • New — Sorcery: increases sorcery damage dealt (40/5,500) and sorcery damage suffered (20/5,500).
  • Restored — Warding: reduced sorcery damage suffered (-40/5,500).
  • New — Warfare: increases prestige gains (50/4,000).

Troll

  • Bashing: defensive power (50/9,000).
  • Building: construction (-60/5,000).
  • Fighting: casualties on offense (-40/6,000) and on defense (-60/6,000).
  • Glimmering: gold production (50/7,000).
  • Hunting: food production (120/6,500).
  • Muttering: wizard strength (65/5,500), mana production (65/5,500).
  • Nesting: population (50/6,000).
  • Rock Breaking: ore production (50/5,000).
  • Smashing: offensive power (60/10,000).
  • Sneaking: spy strength (100/5,500), spy losses (-100/5,500).
  • Trampling: land discovered (75/5,000).
  • Uprooting: lumber production (60/5,000).
  • Troll also has Leadership, Sorcery, Warding, and Warfare from the standard improvements.

Magic

Cantrips (Level 0)

  • No changes.

Level 1

  • Feast, Fury, and Sacrifice removed (replaced with divine spells with equal perks).

Level 2

  • No changes.

Level 3

  • No changes.

Level 4

  • No changes.

Faction Spells

Afflicted

  • Lesser Pestilence (Afflicted invasion spell): changed from 0.05% to 0.025% of target’s peasants die and become Abominations for the Afflicted.
  • Pestilence (Afflicted invasion spell): changed from 0.10% to 0.05% of target’s peasants die and become Abominations for the Afflicted.

Divine Spells

Azk’Hurum

  • Restored — Blessing of Azk’Hurum: +2.5% offensive power on retaliation.
  • Restored — Feast of Azk’Hurum: +50% population growth, +25% food consumption.
  • Restored — Fury of Azk’Hurum: +25% enemy casualties, +25% food consumption.
  • Restored — Sacrifice to Azk’Hurum: sacrifices 50 peasants into 1 soul and 10 blood each.

Bregon

  • Restored — Bregon’s Muster: -7.5% unit gold, ore, and lumber costs, -6 ticks training time.

Druva

  • Restored — Druva’s Blessing: +15% food and lumber production.
  • Restored — Druva’s Guard: 0.01 elks per 1 forest terrain.

Elskas

  • Restored — Elskas’ Anointment: -20% casualties.
  • Restored — Elskas’ Blur: target is blind to Reptilian units on theft and sabotage.
  • Restored — Elskas’ Vision: +3% spy strength recovery.

Mirnon

  • Restored — Mirnon’s Fortitude: +15% ore and gems production.
  • Restored — Mirnon’s Greed: +20% production from Gold Mines (and Gold Quarries, not yet in use), +25% food production.

Quickstarts

  • No changes.

Research

  • Not invented yet.

Resources

  • No changes.

Sabotage

  • No changes.

Terrain

  • No changes.

Theft

  • No changes.

Titles

  • No changes.

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