Round 98
Gameplay
- Renouncing a deity immediately breaks any deity-specific spells you cast on yourself.
- It is not possible to send more than 22,000 OP in one invasion during the first 12 ticks of the round.
Factions
Afflicted
- Population bonus removed (was +10%).
- Abomination food cost changed from 250 to 400.
- Pest Rat gold cost changed from 300 to 330.
Beastfolk
- No changes.
Dark Elf
- Traits:
- -20% food consumption
- 50% salvage
- Units:
- Slave Soldier: 3/1.5 — 100 gold, 25 ore, 1 prisoner — 20% fixed casualties, reduces casualties, does not count as population, kills enemy casualties into 0.25 prisoners, releases into 1 prisoner.
- Shadow Archer: 0/4 — 600 gold, 40 ore, 20 mana — counts as 1/3 wizard on defense, kills enemy casualties into 0.50 prisoners.
- Nightblade: 3/3 — 600 gold, 80 ore, 40 mana — counts as 1/6 wizard on offense, counts as 1/6 wizard on defense, +0.5 OP and +0.5 DP for reaching level 6 of each of Wizardry Tradition, Magical Weapons, Concentration, and Invocations, kills enemy casualties into 0.75 prisoners.
- Warweaver: 4/2 — 740 gold, 60 ore, 80 mana — +0.15 offensive power per active aura (passive self-spell), kills enemy units into 1 prisoner per casualty, converts displaced peasants into Slave Soldiers.
Demon
- Succubus disabled (pending bug fix).
- Congregant gold cost changed from 440 to 480.
- Adjudicator blood cost changed from 150 to 120.
Elf
- The Elves, known under the retronym High Elves, were shattered. Some sought the magical shadows, some sought a closer bond with nature. Some are rumoured to have isolated themselves in the snowy vasts.
Kobold
- No changes.
Reptilians
- No changes.
Swarm
- No changes.
Sylvan
- Leshy mana cost changed from 248 to 208.
- Sprite and Dryad mana cost changed from 306 to 356.
- Spriggan mana cost changed from 620 to 750.
Troll
- Troll changed from 6/9 to 6/8 and cost changed from 3,600 to 2,600.
Undead
- Ghoul mana cost changed from 240 to 275, changed from max 10 to max 8 per Necromancer.
- Wights changed from max 10 to max 6 per Necromancer.
Wood Elf
- Traits:
- +20% wizard strength
- +20% spy strength
- +50% XP generation
- 25% salvage
- +50% improvements
- Lumber counts as 1.20 imp point.
- Peasants produce 2.60 gold and 0.40 lumber per tick.
- Units:
- Warden: 0/5.5 — 700 gold, 100 lumber, 1 draftee.
- Sentinel: 5.5/3 — 940 gold,100 lumber.
- Elk Cavalry: 12/8 — 2,000 gold, 100 mana — dies into 1 elk.
Yeti
- No changes.
Advancements
- No changes.
Buildings
- Restored — Chamber (Dark Elf only): houses 30.
- Restored — Forest Haven (Wood Elf only): houses 30, houses. 5 spy units, produces 10 lumber/tick.
- Restored — Hollow Trunk (Wood Elf only): protects 25,000 gold from theft.
- Restored — Institute (Wood Elf only): +1.5% improvements per 1%.
- New — Lumbershop (Wood Elf only): 25 lumber per tick, +1% lumber production per 1% (max +80%).
- Restored — Slave Mine (Dark Elf only): produces 4 ore and 2 gems per 10 prisoners per tick, works 0.08 prisoners/tick to death.
Decrees
- Not invented yet.
Deities
- No changes.
- Prestige
Improvements
- New — Education: increases improvement points (20/3,000).
- Restored — Leadership: increases title perk (40/1,000).
- Restored — Science: decreases cost of advancements (-30/6,000).
- New — Sorcery: increases sorcery damage dealt (40/5,500) and sorcery damage suffered (20/5,500).
- Restored — Warding: reduced sorcery damage suffered (-40/5,500).
- New — Warfare: increases prestige gains (50/4,000).
Troll
- Bashing: defensive power (50/9,000).
- Building: construction (-60/5,000).
- Fighting: casualties on offense (-40/6,000) and on defense (-60/6,000).
- Glimmering: gold production (50/7,000).
- Hunting: food production (120/6,500).
- Muttering: wizard strength (65/5,500), mana production (65/5,500).
- Nesting: population (50/6,000).
- Rock Breaking: ore production (50/5,000).
- Smashing: offensive power (60/10,000).
- Sneaking: spy strength (100/5,500), spy losses (-100/5,500).
- Trampling: land discovered (75/5,000).
- Uprooting: lumber production (60/5,000).
- Troll also has Leadership, Sorcery, Warding, and Warfare from the standard improvements.
Magic
Cantrips (Level 0)
- No changes.
Level 1
- Feast, Fury, and Sacrifice removed (replaced with divine spells with equal perks).
Level 2
- No changes.
Level 3
- No changes.
Level 4
- No changes.
Faction Spells
Afflicted
- Lesser Pestilence (Afflicted invasion spell): changed from 0.05% to 0.025% of target’s peasants die and become Abominations for the Afflicted.
- Pestilence (Afflicted invasion spell): changed from 0.10% to 0.05% of target’s peasants die and become Abominations for the Afflicted.
Divine Spells
Azk’Hurum
- Restored — Blessing of Azk’Hurum: +2.5% offensive power on retaliation.
- Restored — Feast of Azk’Hurum: +50% population growth, +25% food consumption.
- Restored — Fury of Azk’Hurum: +25% enemy casualties, +25% food consumption.
- Restored — Sacrifice to Azk’Hurum: sacrifices 50 peasants into 1 soul and 10 blood each.
Bregon
- Restored — Bregon’s Muster: -7.5% unit gold, ore, and lumber costs, -6 ticks training time.
Druva
- Restored — Druva’s Blessing: +15% food and lumber production.
- Restored — Druva’s Guard: 0.01 elks per 1 forest terrain.
Elskas
- Restored — Elskas’ Anointment: -20% casualties.
- Restored — Elskas’ Blur: target is blind to Reptilian units on theft and sabotage.
- Restored — Elskas’ Vision: +3% spy strength recovery.
Mirnon
- Restored — Mirnon’s Fortitude: +15% ore and gems production.
- Restored — Mirnon’s Greed: +20% production from Gold Mines (and Gold Quarries, not yet in use), +25% food production.
Quickstarts
- No changes.
Research
- Not invented yet.
Resources
- No changes.
Sabotage
- No changes.
Terrain
- No changes.
Theft
- No changes.
Titles
- No changes.