Round 109
Gameplay
- No changes.
Factions
Afflicted
- No changes.
Ants
- No changes.
Aurei
- No changes.
Beastfolk
- No changes.
Dark Elf
- No changes.
Demon
- No changes.
Dragons
- No changes.
Dwarg
- No changes.
Glimjir
- No changes.
Gnome
- Automaton cost changed from 3,000 gold, 2,000 ore to 3,000 gold, 1,500.
- Juggernaut cost changed from 6,000 gold, 3,000 ore to 5,500 gold, 2,000 ore.
Goblin
- Draftee DP set to 0.50.
- Pop bonus changed from 60% to 50%.
Kobold
- No changes.
Icekin
- No changes.
Nox
- No changes.
Qur
- Artificer counts as 0.10 wizard.
Reptilians
- No changes.
Simian
- Mauler changed from +0.1 OP per victory max +2 to +0.05 OP per victory max +1.
- Vine Strider and Ironwood Guardian swap perks: Vine Strider now gains +0.05 DP per victory (max +1) and Ironwood Guardian gains +1 DP per Rainy Season.
- Ironwood Guardian changed from 4/5 to 4/6.
Snow Elf
- No changes.
Swarm
- No changes.
Sylvan
- No changes.
Troll
- No changes.
Undead
- No changes.
Wood Elf
- No changes.
Yeti
- Unit food costs reduced by circa 10%.
Advancements
- No changes.
Buildings
- Barracks now also house 15 draftees.
- Deep Mine production changed from 40 ore, 7 gems to 45 ore, 9 gems.
- Dwelling changed from 38 to 34 housing.
- Factory machine unit cost reduction changed from -0.75% per 1% (max -7.5%) to -1.50% per 1% (max -15%).
- Redoubt now also houses 15 draftees, DP bonus changed from +0.15% per 1% to +0.30% per 1%.
Decrees
- No changes.
Deities
- No changes.
Improvements
- Thriving: population bonus removed (and standard Housing improvement given to Simian).
Magic
- No changes.
Cantrips (Level 0)
- No changes.
Level 1
- No changes.
Level 2
- No changes.
Level 3
- No changes.
Level 4
- No changes.
Level 5
- No changes.
Faction Spells
- Rainy Season starts with a 96-tick cooldown.
Divine Spells
- No changes.
Quickstarts
- No changes.
Research
- Not invented yet.
Resources
- No changes.
Sabotage
- No changes.
Terrain
- No changes.
Theft
- No changes.
Titles
- No changes.