Round 71 Changes
Gameplay
- Free exploration at tick 0 removed.
- Governors of the Realms get +10% prestige gains.
- +20% prestige gain if you successfully invade another realm’s governor.
- Votes for governor can only be changed once every 192 ticks.
- Units and spells can now be restricted to a deity.
Factions
Halfling
- Spies train in six ticks.
Human
- Scythed Chariot plunder quadrupled from 1 gold, 0.50 ore, 0.25 gems to 4 gold, 2 ore, 1 gem.
Icekin
- Snow Witch changed from 1/1 to 1/2 wizard on offense.
- Frost Mage changed from 1/3 to 1/6 wizard on offense, and additional wizard from ruled by Conjurer from 1/4 to 1/8.
- Ice Drake gains +2 OP per 1 WPA (up from +1).
Imperial Gnome
- Experimental.
- Gets -20% exchange rate.
- (Minor) Unit overhaul:
- Brimstone Bullet: 0/0 — 2 ore, 1 brimmer — 100% casualties, no pop/draftee, max 1,000 per Airship, +0.30 OP if paired with 0.001 Airships.
- Iron Swarm: 0/0 — 50 gold, 75 ore, 2 brimmer — no pop/draftee, max 100 per Airship, +2 OP and +1 DP if paired with an Airship, uses 0.01 brimmer/tick.
- Sentry: 0/20 — 1,500 gold, 1,000 ore, 10 brimmer — no pop/draftee, uses 1 brimmer/tick.
- Airship: 120/80 — 25,000 gold, 6,000 lumber, 100 brimmer — immortal on victory, immortal on fending off, no pop/draftee, uses 1 brimmer/tick, requires and uses up 75 brimmer on invasion (not when defending).
Norse
- Warriors gain perk: up to 120 Warriors return 2 ticks faster from combat if paired with a Longship.
- Berserker replaced with Longship: 0/0 — 40,000 gold, 800 ore, 18,000 lumber — immortal on victory, does not count as population, no draftee required, houses 120 Warriors, returns 2 ticks faster.
- Einherjar gains perk: +0.25 OP for every victory in the last 96 ticks.
Orc
- Impaler changed from 4/2 for 600 gold, 80 ore to 4/3 for 480 gold, 60 ore.
- Shieldbearer cost changed from 600 gold, 80 ore to 480 gold, 60 ore.
- Doomrider pairing changed from two Doomriders per Warboss to ten Doomriders per Warboss.
Sylvan
- Peasant production changed from 0.01 lumber to 0.01 saplings.
- -70% sapling production.
- Unit lumber costs replaced with sapling cost (1:1).
- Faction trait improvements interest and lumber production penalty removed.
- Sprite changed to: 0/8 — 96 mana, 1 sapling — no draftee, dies into 1 sapling, counts as 1/4 wizard on defense.
- Dryad wizard perks changed to 1/8 wizard (both offense and defense).
- Spriggan enraged perk changed from +5 OP and +3 DP to +2 OP and +1 DP.
Vampire
- Servants now require housing.
- Nobles changed from 1/8 to 1/10 spy (base and day/night perks).
Wood Elf
- Elk Cavalry: 24/18 — 5,000 gold, 1 elk — must be devoted to Druva to train or send (always defends), dies into 1 elk.
- Ranger: 0/8 — 750 gold, 200 lumber.
- Warden: 0/8 — 1,000 gold, 100 lumber.
- Sentinel: 8/5 — 1,200 gold, 150 lumber.
Advancements
- No changes.
Buildings
- New — Constabulary (most): increases defensive SPA by 20% for every 1%, houses 40 spies/spy units.
- Giant Shell: added 10,000 food protection.
- Granary disabled.
- Guard Tower disabled for Norse.
- New — Lumberyard (Wood Elf only variant): produces 50 lumber/tick, protects 1,000 lumber from theft.
- Mansion (Vampire only): houses 60 Servants.
- Factory disabled.
- Forest Haven (now Wood Elf and Sylvan only): spy losses changed from -3% per 1% to -5% per 1%, damage from Fireballs increased from -8% per 1% to -10% per 1%.
- Ringfort (Norse only): +1.8% DP per 1% (max +36%), -1% casualties on defense (max -20%).
- Vault disabled.
- New — Wizard Academy (most): increases defensive WPA by 20% for every 1%, houses 40 wizards/wizard units.
- New — Yak Breeder (Orc): drains 800 food/tick, produces 1 yak/tick.
Deities
- No changes.
Improvements
- Bloom: lumber production perk changed to saplings production (1:1) and changed from 60/6,000 to 75/7,000.
- Construction restored for Imperial Gnome and faction specific variant disabled.
- Storage disabled.
Resources
- New — Sapling: the beginnings of trees, imbued with magic life of Sylvans.
Spells and Sorcery
- Curse of Kinthys base damage changed from 25% to 0.25%. This sounds like a massive nerf, but an Undead with 3 WPA spending 100% WS on this against a target with 1 WPA removes approximately 48% morale.
- New — Druva’s Guard (Wood Elf only): must be devoted to Druva to cast, grants 1 Elk for every 100 acres per tick.
- Druva’s Blessing disabled.
- Sazal’s Mirror disabled.
- Tiranthael’s Justice: removed ability to kill immortal (the feature was disabled long ago, but the perk text had remained).
- ⫸⋗⫸◬: chance to reflect spells removed.
Spy Ops
- No changes.
Titles
- No changes.