Round 18 Changes

General Land generated on invasion increased by (XP/1000000)%. Spell damage calculations cleaned up and refactored. Forest Haven fireball damage reduction uncapped. If you want to go 12.5% FH for 100% reduction, you do you. Masonry lightning bolt damage reduction also uncapped. Enjoy 80% reduction at 100% Masonries. Fireball base damage increased from 0.33% to 0.50%….

ODARENA Sim

We have a simulator! Link: https://sim.odarena.com/ Here’s how it works: Create a new account. The sim uses an entirely separate database from the game. This lets me update the sim without affecting the game. Create a dominion as usual. Start ticking through protection like you would normally. Once you have depleted your protection ticks, you…

Round 16 Report

Round 16 – Conquer All – started with a valiant effort by the Commonwealth, led by a Halfling, a Growth, and the zealous Sacred Order, but they faced fierce competition from a Lycanthrope run amok, a Goblin, and Demons… Everywhere you looked, there were Demon forces. Unfortunate timing caused the Commonwealth forces to drop from three to…

Round 17 Changes

Protection Overhaul Protection is now entirely self-service and not time-based. Everyone starts with 80 ticks of protection. You manually proceed to the next tick by clicking a button on the Status page. Only when you have depleted your protection ticks are you OOP. Regardless of how long you take to do it. Normally scheduled ticks…

Round 15 Report

Round 15 – In Sickness, Until Death Do Us Part – will go down in the Chronicles of Odarena as the most vile, repulsive, and yet exciting. Left on the battlefield are rotting mounds of flesh and bones from fallen Abominations. Not even vultures circle it. Control was quickly seized by two Afflicted, who quickly amassed an…

Round 16 Changes

Human, Dwarf, and Sacred Order get a new hostile spell: Purification, kills 0.50% of Abominations for Afflicted.  Pestilence changes to giving 1% * [Target Peasants] * [Land Ratio] Abominations per tick. Abomination generation from Pestilence is now also limited by the “Reduced conversions” perk which previously have only lowered traditional conversions. Abomination extra food consumption…

Round 14 Report

Round 14 – Bones, Boulders, Blisters, and Bloodshed – looked grim for the Commonwealth from the very beginning. Nearly half the Imperial forces were comprised of Orcs, and they had strong backing by a Goblin and a Nomad. The war was short but the battles were many. Once the Orcs, Goblin, and the Nomad had secured a…

Round 15 Changes

OP and prestige bonuses removed from war. War is now black-ops only. Black Orc Impaler changed to +2 OP per 0.1 Warbosses, meaning 1 Warboss inspires 10 Impalers to increase from 3 to 5 OP. Black Orc Shieldbearer changed to +2 DP per 0.10 Warbosses, meaning 1 Warboss inspires 10 Shieldbearers to increase from 3…

Round 13 Report

Round 13 – Chaos as Opportunity – was one of the wildest yet recorded in the chronicles of Odarena. The two sides looked close to evenly matched in the early days but the gap started growing between the biggest fighters and their fledgling allies. For much of the round, it was a battle between a Lux, a…

Round 14 Changes

Many spy and wizard units weakened. 2/5 becomes 1/2. 1/2 becomes 1/3, 1/3 becomes 1/4. 1/4 stays 1/4.  acred Order Fanatic cost lowered from 1000p, 50r, 1 Monk to 900p, 50r, 1 Monk.  Lightning Bolts reduced from 0.75% to 0.33% base damage. Void moved to Independent. Goblin returns to the Empire, with weaker units but…