Round 35 Changes

Energy Mirror changed from 20% to 25% chance to reflect spell. New spell: Aura: reduces damage from spells by 20%. Some under the hood changes to spell damage and spell damage reductions. Mainly, spell damage reduction now also applies to non-instant spells such as Insect Swarm and Earthquake. Rezoning costs reduced by approximately 15%. Prestige…

Round 34 Changes

Ants: Pop bonus raised from +140% to +160%. Worker Ants now also produce food (+0.25 food/tick). Flying Ant changed to 3/1.5 and Forest Haven perk removed. Dwarf: Population bonus removed. Thundermaul cost changed to 100,000 ore, 150 gem, and 500 mana. Gains -50% casualties and immortal on fending off. Undead: Skeletons lose immortality and instead…

Round 33 Changes

UX change: on mobile, all inputs that expect only numeric values now pop up numeric keyboard. New advancement: Fortifications: increases defensive power, starts at +2.5%, maxes out at +20% at level 10. Visions will now only return the highest level per Advancement. This change again breaks all previous Visions. Clear Sight cost reduced from 0.3x…

Round 32 Changes

Visions sort advancements correctly. However, this change invalidates all previous Vision spells due to underlying technical changes. Units with attributes such as machine, equipment, and ammunition no longer consume food. Only units at home consume food. Units returning from invasion do not count towards food consumption. Barbarians: Barbarian DPA formula changed to (25 + ([Hours]…

Round 31 Changes

Advancements now go to Level 10 (same increments as Levels 8 and 9). New advancement: Conscription: increases drafting by 2.5% at Level 1. Barbarians will construct buildings. They will continue to have -100% production penalty across the board, so the buildings won’t yield anything (since that would make them theft targets), nor will they build…

Round 30 Changes

Surreal Perception now shows successful info ops. Energy Mirror now notifies you when you reflect a spell. Each unit is now assigned a training time (normally 9 for specs and 12 for elites). It will show up in Scribes and the unit helper pop-up next to the OP and DP figure. Each faction is now…

Round 29 Changes

The 33% rule is removed. The rule required you to always leave 33% of your total DP at home. This is an experimental change and the rule might be reinstate during the round if things get too wacky. Slightly increased Barbarian growth rate and DPA targets. All units have been assigned attributes. More on those…

Round 27 Summary

Ahoy! While the Imperial Artillery terrified and terrorised the not-yet conquered lands with two-hundred thousand Cannons and while Imperial Gnomes readied a never-before-seen army of over one-hundred and forty-two thousand Arquebusiers and thousands of Airships, the war was ultimately won by the Commonwealth under the firm stewardship of the Admiral Researcher. The mighty Armada seized…

Round 28 Changes

Due to the many bugs and issues faced during the Round 27, which required on-the-fly changes and fixes, very few changes are planned for Round 28. Forest Haven housing increased by Hideouts improvement. Wizard Guild housing increased by Towers improvement. Marshlings Spawning Pool changed from +0.50% Spawns per 1% swamp to +1% Spawns per 1%…

Round 26 Summary

Bask in the glorious light of the Lux!  Although the Imperial forces were the most numerous and the most belligerent, the combined Imperial armies of Imperial Gnomes, Undead, Trolls, Icekin, Lycanthrope, and Dragons could not extinguish the Lucene rays from reaching across Odarena. The Independent showed their strength by way of a formidable Dimensionalist. The…