Round 78 Changes

Gameplay Expedition land gains now reduced by deity multiplier even during submission period (the 48 ticks before devotion kicks in). For anyone following along in GitHub, the name of round branches have changed from ODA-r# to just r# (ODA-r77 to r78). Advancements 2.0 Advancements were just reskinned Technological Advancements. This new system is a proper…

Round 77 Changes

Gameplay Expedition land gains increased by circa 40%, OP per 1 land changed from [Land Size] ** 1.25 / 3 to [Land Size] ** 1.25 / 5. Expedition land gains reduced by [Land Gained] * (1 – [Deity Multiplier]). Decrees As the ruler of a dominion, you can issue decrees. Each decree has one or…

Round 76 Changes

Gameplay Exploration removed. Psionics Cult specific. Psionic strength is a measurement of the overall mental fortitude of a dominion. It is calculated as ([Base] * (1 + [Psionic Strength Perks] + [Psionic strength from units]) / [Population]. Base is 1.00 for everyone except Cult, whose base is 1.50. There are currently no psionic strength perks….

Round 75 Changes

Gameplay Overwhelm cutoff changed from 85% to 80%. Base XP gained on invasion changed from 40 to 60, decreasing by 0.04 per tick down to 40. Base XP gained from discovered land changed from 1 to 5 on regular invasions and from 2 to 10 on hitting someone who recently invaded you. Morale change code…

Round 74 Changes

Gameplay No changes. Factions Firewalker Magma Fragment attrition changed from 2% to 1%. Growth Cyst mana production changed from 0.025 mana/tick to 0.015 mana/tick. Marshling Starts with 1,500 marshlings. Vampires Noble casualty bonus changed from -50% to -25%. Advancements No changes. Buildings Battlement (Snow Elf only): Arbalist housing changed from 10 to 12. Granaries restored….

Round 73 Changes

Gameplay All dominions start with Sazal’s Fog and Sazal’s Charge on a 192-tick cooldown, which after protection means 96 ticks of cooldown remaining. A new type of conversion added: Displaced Peasants Random Split Conversion. Instead of all displaced peasants being converted to one unit slot, there is random ratio (x% to y%) which turn into…

Round 72 Changes

Gameplay Land discovered restriction from hitting the same target changed from 12 ticks to 8 ticks. This used to be measured in hours (two hours) and wasn’t reconfigured correctly when I changed it to be ticks based. Sabotage Listen, all y’all, it’s a Sabotage! Like Theft and Sorcery had a baby: what was left of…

Round 71 Changes

Gameplay Free exploration at tick 0 removed. Governors of the Realms get +10% prestige gains. +20% prestige gain if you successfully invade another realm’s governor. Votes for governor can only be changed once every 192 ticks. Units and spells can now be restricted to a deity. Factions Halfling Spies train in six ticks. Human Scythed…

Round 70 Changes

Gameplay Working on some new ideas and concepts, but nothing major this round. World News 2.0 An almost entirely technical change only, but one which was well overdue. The previous World News code was a huge mess. In terms of game impact, just some minor cosmetic changes that will become apparent during the round. General…

Round 69 Changes

Gameplay OP per land required for expeditions changed from [Land] ^ 1.25 * 1.50 * 2 to [Land] ^ 1.25 / 3. Factions Afflicted Can invest miasma for 24 imp points each. Pest Rat gains 0.04 miasma/tick production. Reaper cost changed from 600 gold, 80 food, 5% morale to 600 gold and 60 miasma. Norse…