Round 33 Changes

UX change: on mobile, all inputs that expect only numeric values now pop up numeric keyboard. New advancement: Fortifications: increases defensive power, starts at +2.5%, maxes out at +20% at level 10. Visions will now only return the highest level per Advancement. This change again breaks all previous Visions. Clear Sight cost reduced from 0.3x…

Round 32 Changes

Visions sort advancements correctly. However, this change invalidates all previous Vision spells due to underlying technical changes. Units with attributes such as machine, equipment, and ammunition no longer consume food. Only units at home consume food. Units returning from invasion do not count towards food consumption. Barbarians: Barbarian DPA formula changed to (25 + ([Hours]…

Round 31 Changes

Advancements now go to Level 10 (same increments as Levels 8 and 9). New advancement: Conscription: increases drafting by 2.5% at Level 1. Barbarians will construct buildings. They will continue to have -100% production penalty across the board, so the buildings won’t yield anything (since that would make them theft targets), nor will they build…

Round 30 Changes

Surreal Perception now shows successful info ops. Energy Mirror now notifies you when you reflect a spell. Each unit is now assigned a training time (normally 9 for specs and 12 for elites). It will show up in Scribes and the unit helper pop-up next to the OP and DP figure. Each faction is now…

Round 29 Changes

The 33% rule is removed. The rule required you to always leave 33% of your total DP at home. This is an experimental change and the rule might be reinstate during the round if things get too wacky. Slightly increased Barbarian growth rate and DPA targets. All units have been assigned attributes. More on those…

Round 28 Changes

Due to the many bugs and issues faced during the Round 27, which required on-the-fly changes and fixes, very few changes are planned for Round 28. Forest Haven housing increased by Hideouts improvement. Wizard Guild housing increased by Towers improvement. Marshlings Spawning Pool changed from +0.50% Spawns per 1% swamp to +1% Spawns per 1%…

Round 27 Changes

Advancements UI change. Level 7 and Level 8 added to Advancements. The perk increase for Level 7 and Level 8 is half of that of previous levels, meaning that if an Advancement has +5% increments per Level, this is +2.5% for Level 7 and Level 8. Prestige gains formula changed to: 40 prestige gained for…

Round 26 Changes

You can now skip more than one tick at a time in protection. Governors can set a Discord link on the Government page, which will be prominently displayed in the Council (Assembly, Parliament, or Senate). New set of advancements: Craftsmanship, increases jobs per building by up 15% at Level 6. Guards changed: The concept of…

Round 25 Changes

No reduced construction costs on conquered or lost acres. Construction costs reduced by 25%. On the Search page, there is now an indicator which shows whether a Dominion’s troops are out (returns “Yes” if more than one unit is returning from invasion). The game will now remember most recent resources exchanged when you go to…

Round 23 Changes

These changes are tentative until this notice goes away. When you register, you will be asked to pick a Ruler Title: Commander: reduces training costs Conjurer: reduces spell costs Embalmber: increases conversions Engineer: increases improvement points Excavator: increases ore and gem production Healer: reduces casualties Investigator: increases spy strength Pathfinder: dcreases cost of exploration Researcher:…