Round 42 Changes

General

  • Boats removed.
  • Exchange rate bonuses capped at +100% max.

Buildings

  • New (or drastically changed) buildings:
    • Aqueduct (water): increases food production by 8% per 1% (max +40%).
    • Docks changed to: increases XP production by 5% per 1% (max +25%) and exchange rate by 4% per 1% (max +20%).
    • Shipyard (water, Armada only): reduces unit lumber costs by 1% per 1% (max 40% reduction).
    • Spawning Pool (swamp, Marshling only): +2% units trained for every 1% of this building (max +100%), houses 50.
    • Watermill (water): increases ore and gem production by 4% per 1% (max +20%).
  • Mast made available to Icekin.
  • Tower removed from Icekin.

Spells

  • Blizzard cooldown removed.
  • Great Flood removed.
  • Glimj’s Favour removed.
  • Frozen Shores removed.
  • ◬◬⋗◬ (Void only): reveals ops performed no you (same as Sazal’s Perception) and increases population growth by 50%.
  • ⋗⫸⫸◬ (Void only): 50% chance to reflect spells and -50% damage from spells.

Factions

  • Afflicted:
    • Value conversion ignores conversion reduction.
  • Armada:
    • Coastal Cannons changed to max 2.5 per acre of water. Upkeep removed.
    • Battleships changed to max 1 per Shipyard. Upkeep removed.
    • Winds of Fortune duration changed from 4 to 1 tick.
  • Dragon:
    • Max 20 Drillers per Gem Mine (increasable with Workshops improvements).
  • Dwarf:
    • In addition to regular ore production, Dwarven Ore Mines provide 8 housing.
  • Gnome:
    • Automaton and Juggernaut OP/DP perks from Craftsmanship replaced with Minting.
  • Growth:
    • Cannot rezone.
    • Cannot release units.
    • Can now build Tissue on all land types (under the hood, it’s a separate building per land type but they all have the same perks so it’s effectively working as one and the same).
  • Icekin:
    • Frost Mage changed from 0/4 to 0/5.
  • Imperial Gnome:
    • Airship cost changed to 33,000 gold, 10,000 lumber, 1,000 mana. Gold and ore upkeep removed and replaced with 1 mana/tick.
  • Kobold:
    • Grunts and Underling only require 1/2 housing.
    • +100% morale changes on invasion. If attacking a 75% target, this means Kobold gains +30% instead of +15% morale.
    • -50% morale decay when current morale is greater than base morale. If your base is 100% and you are at 110% morale, you will lose 1.5% morale/tick instead of 3% until you get to the base.
  • Marshling:
    • Spawning Pool spell removed.
  • Snow Elf:
    • Gryphons changed from 120/90 to 100/100.
    • Investment bonus changed from +20% to +30%.
  • Undead:
    • Returns!
    • Skeletons and Ghouls capped at max 6 of each per Necromancer (increasable by Spires).
  • Void:
    • Cost of spies and wizard units reduced by 50%.
    • Can no longer use Improvements.
    • Can only cast their own spells (none of the generally available ones).
    • New units:
      • Figure: 3/0 – 50 mana.
      • Shadow: 0/3 – 50 mana.
      • Vision: 0/5 – 175 mana – produces 1 mana/tick.
      • Distortion: 5/3 – 500 mana – +0.006 OP per hour into the round.
    • New buildings line-up:
      • Arc (hill): -4% casualties per 1% of land (max -100%), -3 mana/tick.
      • Helix (swamp): +1.5% OP per 1% of land, -2 mana/tick.
      • Oculus (mountain): +2% SPA and WPA per 1% of land, -1 mana/tick.
      • Mosaic (plain): +2% land generated, -2 mana/tick.
      • Pillar (hill): +1.5% DP per 1% of land, -2 mana/tick.
      • Tesseract (mountain): houses 48 military units.
      • Ziggurat (mountain): 4 raw DP, produces 30 mana/tick.

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