Round 42 Changes
General
- Boats removed.
- Exchange rate bonuses capped at +100% max.
Buildings
- New (or drastically changed) buildings:
- Aqueduct (water): increases food production by 8% per 1% (max +40%).
- Docks changed to: increases XP production by 5% per 1% (max +25%) and exchange rate by 4% per 1% (max +20%).
- Shipyard (water, Armada only): reduces unit lumber costs by 1% per 1% (max 40% reduction).
- Spawning Pool (swamp, Marshling only): +2% units trained for every 1% of this building (max +100%), houses 50.
- Watermill (water): increases ore and gem production by 4% per 1% (max +20%).
- Mast made available to Icekin.
- Tower removed from Icekin.
Spells
- Blizzard cooldown removed.
- Great Flood removed.
- Glimj’s Favour removed.
- Frozen Shores removed.
- ◬◬⋗◬ (Void only): reveals ops performed no you (same as Sazal’s Perception) and increases population growth by 50%.
- ⋗⫸⫸◬ (Void only): 50% chance to reflect spells and -50% damage from spells.
Factions
- Afflicted:
- Value conversion ignores conversion reduction.
- Armada:
- Coastal Cannons changed to max 2.5 per acre of water. Upkeep removed.
- Battleships changed to max 1 per Shipyard. Upkeep removed.
- Winds of Fortune duration changed from 4 to 1 tick.
- Dragon:
- Max 20 Drillers per Gem Mine (increasable with Workshops improvements).
- Dwarf:
- In addition to regular ore production, Dwarven Ore Mines provide 8 housing.
- Gnome:
- Automaton and Juggernaut OP/DP perks from Craftsmanship replaced with Minting.
- Growth:
- Cannot rezone.
- Cannot release units.
- Can now build Tissue on all land types (under the hood, it’s a separate building per land type but they all have the same perks so it’s effectively working as one and the same).
- Icekin:
- Frost Mage changed from 0/4 to 0/5.
- Imperial Gnome:
- Airship cost changed to 33,000 gold, 10,000 lumber, 1,000 mana. Gold and ore upkeep removed and replaced with 1 mana/tick.
- Kobold:
- Grunts and Underling only require 1/2 housing.
- +100% morale changes on invasion. If attacking a 75% target, this means Kobold gains +30% instead of +15% morale.
- -50% morale decay when current morale is greater than base morale. If your base is 100% and you are at 110% morale, you will lose 1.5% morale/tick instead of 3% until you get to the base.
- Marshling:
- Spawning Pool spell removed.
- Snow Elf:
- Gryphons changed from 120/90 to 100/100.
- Investment bonus changed from +20% to +30%.
- Undead:
- Returns!
- Skeletons and Ghouls capped at max 6 of each per Necromancer (increasable by Spires).
- Void:
- Cost of spies and wizard units reduced by 50%.
- Can no longer use Improvements.
- Can only cast their own spells (none of the generally available ones).
- New units:
- Figure: 3/0 – 50 mana.
- Shadow: 0/3 – 50 mana.
- Vision: 0/5 – 175 mana – produces 1 mana/tick.
- Distortion: 5/3 – 500 mana – +0.006 OP per hour into the round.
- New buildings line-up:
- Arc (hill): -4% casualties per 1% of land (max -100%), -3 mana/tick.
- Helix (swamp): +1.5% OP per 1% of land, -2 mana/tick.
- Oculus (mountain): +2% SPA and WPA per 1% of land, -1 mana/tick.
- Mosaic (plain): +2% land generated, -2 mana/tick.
- Pillar (hill): +1.5% DP per 1% of land, -2 mana/tick.
- Tesseract (mountain): houses 48 military units.
- Ziggurat (mountain): 4 raw DP, produces 30 mana/tick.