Round 66 Changes

General

  • MoraleCalculator: Technical change to how morale is calculated. This should not have any gameplay impact. But it opens up for more possibilities for creating perks related to morale.
    • Morale is calculated in two steps: Base Morale and Morale Multipliers.
    • When a perk increases base morale, it’s an additive bonus added to the 100% standard. For example, one Legal gives 100% + 5% = 105% base morale.
    • Multipliers are for example Taverns. 5% bonus from Taverns and no base morale modifiers yields (100% + 0%) * (1.05) = 105% morale.
    • A Halfling with 20% bonus from Taverns and 10 Bards would have (100% + 10*0.50%) * (1.20) = 126% morale.
  • Round countdown changed from hours to ticks. When the round target is reached, the round will end in 52 ticks rather than previously after the 12th hour.

Factions

Dark Elf

  • Blade Master advancement level requirements changed from level 6 to level 8.

Dwarg

  • No results found for “Dwarf”. Did you mean Dwarg?
  • Traits:
    • 50% salvage.
  • Units:
    • Miner: 0/2 — 100 gold, 50 ore — produces 2 ore/tick.
    • Cleric: 6/8 — 1,000 gold, 100 ore — reduces casualties, reduces spell damage ([Clerics] / [Total Land] * 0.05).
    • Hammerer: 8/6 — 1,000 gold, 200 ore —stuns enemy units up to 10 OP/DP for two ticks.
    • Thunder Hammerer: 160/120 — 1 Hammerer, 1 thunderstone — stuns enemy units up to 200 OP/DP for two ticks, does 1,000 imp points damage, destroys 1,000 mana on victory.

Halfling

  • Population bonus changed from +50% to +40%.
  • Slinger replaced with Bard: 0/0 — 200 gold, 20 food, 1 mana — max one per Tavern, increases morale by 0.5% each (if paired with a Tavern), consumes 0.75 food/tick extra.
  • Defender changed from 0/3 to 0/6 and cost changed from 300 gold to 600 gold — counts as 1/5 spy on defense.
  • Master Thief changed to: 7/4 — 500 gold, 1 Spy — counts as a spy, immortal on espionage (including theft), casualties reduced by 10% for each 1 SPA.
  • Staff Master changed to: 3/5 — 1,000 gold, 5 lumber — gains +1 OP per 1 SPA.

Legion

  • Returns, unchanged, except with bugs fixed. Marked as Experimental.

Marshling

  • Interest random max changed from 0.75 to 0.80.

Merfolk

  • Extra housing used by Kraken and Leviathan removed.

Sylvan

  • Enrage perk duration changed from six hours to 24 ticks.

Advancements

  • No changes.

Buildings

  • New — Dwargen Mine (Dwarg only): produces 60 ore/tick, houses 20 Miners (only, no other housing), and each Mine has a 0.50% chance to discover a thunderstone.
  • Granary disabled for Wood Elf.
  • New — Hollow Trunk (Wood Elf only): protects 10,000 gold, 10,000 lumber, and 5,000 food from theft.
  • Slave Mine: ore production changed from 60 to 45 ore per prisoner (max 10) per tick, and gem production from 15 to 12.

Deities

  • Sazal disabled for Dwarg.

Improvements

  • Marshling imps reconfigured a bit:
    • Adaptation: own casualties (-50/6,000) and land discovered (-25/4,000).
    • Aggression: offensive power (40/6,000) and XP generation (-20/4,000).
    • Depth: population (80/10,000) and rezoning costs (25,4000).
    • Friskiness: unchanged.
    • Goo Puddles: unchanged.
    • Mysticism: added spell damage (-35/4,000).
    • Peacefulness: unchanged.
    • Strength: defensive power (50/6,000), casualties (20/6,000).

Resources

  • New — Thunderstone: exclusive to Dwarg, used to train Thunder Hammerers.

Spells

  • Offensive spells disabled for Dwarg.
  • New — Charring Flames (Firewalker only): +10% casualties, units cannot be converted.

Spy Ops

  • No changes.

Titles

  • No changes.

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