Round 70 Changes

Gameplay

  • Working on some new ideas and concepts, but nothing major this round.

World News 2.0

  • An almost entirely technical change only, but one which was well overdue. The previous World News code was a huge mess.
  • In terms of game impact, just some minor cosmetic changes that will become apparent during the round.
  • General World News (i.e. not for a specific realm) changed from max 48 hours ago to max 192 ticks ago.
  • No, Erik, you still cannot disable Barbarian news. Sorry.

Factions

Demon

  • Congregants produce an additional 0.70 blood/tick if paired with Archdemon (i.e. when the Archdemon is home).

Dimensionalists

  • Cosmic alignment production changed from 1 to 10 per tick.
  • Cosmic alignment cost to invade changed from 24 to 240.

Dwarg

  • Cleric changed from 6/8 to 0/8. Cost changed from 1,000 gold, 100 ore to 700 gold, 150 ore.

Lux

  • Pax training time changed from 7 to 6 ticks.

Norse

  • Berserkers changed from +0.45 to +0.50 OP per victory in the last 96 ticks, and can now be released into a Champion.

Orc

  • Experimental.
  • Perks:
    • +20% food consumption
    • +50% lumber production
    • Starts devoted to Urugdakh
  • Land perks:
    • Plains: 0.002 yaks/tick
    • Mountain: 0.006 yaks/tick
    • Swamp: 0.001 yaks/tick
    • Forest: 0.002 yaks/tick
    • Hill: 0.004 yaks/tick
    • Water: 0.001 yaks/tick
  • Units:
    • Impaler: 4/2 — 600 gold, 80 ore — +2 OP if paired with 0.05 Warbosses.
    • Shieldbearer: 0/4 — 600 gold, 80 ore — +2 DP if paired with 0.05 Warbosses.
    • Doomrider: 0/8 — 2,000 gold, 400 ore, 1 yak — +20 OP and +8 DP if paired with 0.50 Warbosses, dies into 0.90 yaks.
    • Warboss: 8/8 — 1,200 gold, 200 ore, 1 gem — +2 OP if paired with 20 Impalers.

Vampire

  • Gnarl conversion to Ravager changed from 0.50% to 1.50%.

Yeti

  • Fighter food cost changed from 440 to 480.

Advancements

  • No changes.

Buildings

  • Beacon (Lux only) changed from 30 housing to 36 housing.
  • Portals unit production penalty removed, but unit production capped at 20% of land being portals (portals beyond 20% produce nothing).

Deities

  • No changes.

Improvements

  • Urugdakh range multiplier changed from 0.80x to 0.75x.

Resources

  • New — Yak: slower than horses but much stronger.

Spells and Sorcery

  • Mana cost now calculated on the fly on the Sorcery page. It doesn’t always update so you might need to wiggle the Wizard Strength slider a bit if trying different spells with different base costs.
  • Fixed a lot of bugs with duration spells.
  • Charring Flames (Firewalker only) changed to +10% casualties, -10% construction costs.

Spy Ops

  • No changes.

Titles

  • No changes.

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