Round 14 Changes
- Many spy and wizard units weakened. 2/5 becomes 1/2. 1/2 becomes 1/3, 1/3 becomes 1/4. 1/4 stays 1/4.
- acred Order Fanatic cost lowered from 1000p, 50r, 1 Monk to 900p, 50r, 1 Monk.
- Lightning Bolts reduced from 0.75% to 0.33% base damage.
- Void moved to Independent.
- Goblin returns to the Empire, with weaker units but higher pop bonus.
- Goblin Raider changed to 2/0 for 200p, 10r.
- Goblin Hobgoblin renamed Skulker and changed to 4/2 for 600p, 50r. Gets +1 OP for every 20,000 gems the target has (max +3).
- Goblin Wolf Rider changed to 5/2.
- Myconid Amanita land per tick reduced from 0.000333 to 0.00025.
- Myconid Amanita and Psilocybe now cost 1 Mold to train (instead of 1 Mushroom).
- Dimensionalist unit mana costs increased 20% across the board.
- Minimum tech cost is now 10,000 plus the level increase. Level 1 minimum cost is 10,000, Level 2 minimum cost is 11,000, and so on.
- Magical Weapons advancement changed from steps of 1.75% to 2.5% with a max of 15% (same as Anvils).
- Sylvan Spriggan cost changed from 1000 lumber, 10 mana to 800 lumber, 100 mana.
- Exploring disabled in protection. The only people exploring in protection have been newcomers who end up with risky or unsafe DP. Not worth it.
- Barbarian chance to send out is 1 one in 32 – (14 – [Current Day of Round]), meaning they attack more frequently early on and then slow down.
- Barbarian growth per tick changed to 4-12%, skewed towards lower.