Round 14 Report

Round 14 – Bones, Boulders, Blisters, and Bloodshed – looked grim for the Commonwealth from the very beginning. Nearly half the Imperial forces were comprised of Orcs, and they had strong backing by a Goblin and a Nomad. The war was short but the battles were many. Once the Orcs, Goblin, and the Nomad had secured a…

Round 15 Changes

OP and prestige bonuses removed from war. War is now black-ops only. Black Orc Impaler changed to +2 OP per 0.1 Warbosses, meaning 1 Warboss inspires 10 Impalers to increase from 3 to 5 OP. Black Orc Shieldbearer changed to +2 DP per 0.10 Warbosses, meaning 1 Warboss inspires 10 Shieldbearers to increase from 3…

Round 13 Report

Round 13 – Chaos as Opportunity – was one of the wildest yet recorded in the chronicles of Odarena. The two sides looked close to evenly matched in the early days but the gap started growing between the biggest fighters and their fledgling allies. For much of the round, it was a battle between a Lux, a…

Round 14 Changes

Many spy and wizard units weakened. 2/5 becomes 1/2. 1/2 becomes 1/3, 1/3 becomes 1/4. 1/4 stays 1/4.  acred Order Fanatic cost lowered from 1000p, 50r, 1 Monk to 900p, 50r, 1 Monk.  Lightning Bolts reduced from 0.75% to 0.33% base damage. Void moved to Independent. Goblin returns to the Empire, with weaker units but…

Round 12 Report

Hearing is returning to the deafened ears of the survivors. The sound of over 8,000 Siege Ships firing simultaneously will echo forever in the history books of Odarena. Round 12 — Savages and Sinners — came to an unexpected and dramatic end. It all started with a weak effort by the Commonwealth, with only one fighting Dwarf…

Round 13 Changes

Recap of Barbarian changes: DPA and land gain formula lowered so they will be smaller and weaker. Barbarians now start out a bit smaller. Beastfolk, Myconid, and Growth are now independent. They are randomly placed in Imperial or Commonwealth realms when registering. It’s entirely random for now as I haven’t been able to make it place independent…

Round 11 Report

The curtains are drawn on Round 11— As Above, So Below. While a dragon looked fierce, it was unable to prevent the massive Swarm of Beez in the Trap from conquering hundreds of acres from a Lizardfolk and a Nox, whose unguarded, barren acres provided an easy way for Nagas and Scarabs to emerge from underground…

Round 12 Changes

Black-ops! 🔥⚡🔥⚡🌊🌊🌊 Exploration morale drop set to 8% for every 1% of your current land size you explore. If you are 2,000 acres and explore 120 acres, you drop 120/2000 * 8 = 48% morale. It is no longer possible to have a morale drop from exploring greater than your current morale.  Platinum production bonus…

Round 10 Report

Round 10 — X Marks the Spot — was in many ways decided very early on, when the Imperial Legion stormed the Commonwealth and conquered hundreds of acres from an unprepared Firewalker. The Commonwealth Forest Department, Park Rangers, and even the Institute of The Supernatural fought, tried, and failed. It was only the highly advanced Halfling led…

Round 11 Changes

Gameplay Various UI changes. Military and Improvement page overhauled to save space. Some other smaller stuff. Some screenshots below. No land generation for subsequent hits on the same target within 3 hours. Land DP raised from 1.5x to 10x. This will prevent massive OOP farming when someone forgets to train, which can significantly impact a…