Round 95

Chronicles

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Gameplay

Desecration

During invasions, dead bodies are left or buried on the battlefield. Only convertible units count (i.e. ships, machines, massive units, and other such normal exceptions apply). The number of bodies left behind from such units is:

Normal Invasions
[Defender Lost Units] + [Attacker Lost Units]

If the invasion was successful, [Attacker Lost Units] is reduced by 50%. If the invasion was not successful, [Defender Lost Units] is reduced by 50%.

Barbarian Invasions
([Barbarian Units Lost] / 10) + [Land Gained]

Units which were converted into other units, die into other units, or from whom certain resources (currently only applicable to conversions into bodies) are extracted through resource conversion do not leave a body behind.

To desecrate, click the Desecration menu item. From this page, select the battlefield you wish to desecrate, specify how many units to send, and click Desecrate.

Standard return from desecration takes 12 ticks. However, if the battle was an invasion won by or an invasion fended off by someone in the same realm as the desecrator, return is two ticks.

Battlefields as old as 384 ticks can be desecrated.

The same battlefield can be desecrated several times.

No range limits apply to desecration.

Factions

Afflicted

  • Traits:
    • Magic level 3
    • +10% population
    • +20% population growth
    • Can invade regardless of morale
    • Can desecrate
  • Units:
    • Abomination: 2/1 — 85 food, 1 draftee — 0.25% attrition, releases into 10 food, can desecrate 1 body into 2 miasma.
    • Pest Rat: 0/3 — 300 gold, 10 food, 1 draftee — produces 0.04 miasma/tick.
    • Wretch: 0/5 — 800 gold.
    • Reaper: 6/-0.50 — 600 gold, 8 miasma, 2 draftees — increases enemy casualties, converts 1 OP/DP killed to 1 Abomination.

Beastfolk

  • No changes.

Demon

  • Archdemon gains +1 OP per 8 souls (down from 10 souls).

Elf

  • Blade Weaver gold cost lowered from 1,400 to 1,350.

Kobold

  • Pop bonus changed from +40% to +20%.
  • Food consumption changed from -25% to -10%.
  • Cragguard changed from 0/4 to 0/3, gains +2 DP if paired with a Snarlshield, loses outnumbering perk.
  • Fang Marshal loses +1 DP if outnumbering (retains +1 OP if outnumbering target), gains +1 DP if paired with a Cragguard.

Reptilians

  • New unit: Ancient One: 100/120 — 20,000 gold, 1,200 mana — max 1 per Monument, -90% casualties.

Swarm

  • Centipede cost changed from 1,750 gold to 1,580 gold, 50 food.

Sylvan

  • Saplings now have a max storage.
  • New trait: can store 1 Sapling per forest acre.

Troll

  • Units:
    • Forest Troll: 5/3 — 900 gold, 150 ore, 1 draftee.
    • Hill Troll: 0/6 — 800 gold, 250 ore, 1 draftee.
    • Ironskin: 0/0 — 200 ore, 20 gems — does not count as population.
    • Mountain Troll: 7/11 — 2,400, 400 ore, 1 draftee — +2 OP, +2 DP is paired with an Ironskin on attack/defense, plunders up to 12 food, 6 ore, and 2 gems.

Undead

  • Back from the dead!
  • Traits:
    • Can desecrate.
    • Cannot train Archmages.
    • Wizards train in 6 ticks.
  • Units:
    • Desecrator: 0/3 — 500 gold, 1 draftee — desecrates up to 8 bodies, kills enemy units into 1 body per casualty, T9.
    • Ghoul: 4/2 — 240 mana, 1 body — kills enemy units into 1 body per casualty, max 240 per Necromancer, T0.
    • Wight: 6/3 — 985 gold, 460 mana, 1 body — dies into Wights, increases enemy casualties, kills enemy units into 1 body per casualty, counts as -1/10 wizard, max 40 per Necromancer, T0.
    • Necromancer: 0/6 — 1,500 gold, 1 lumber, 1 wizard — counts as two wizards, T6.

Yeti

  • Thrasher cost changed from 200 food, 200 ore, 200 lumber to 225 food, 200 ore, 100 lumber.
  • Stonethrower gains +6 OP from throwing 30 ore (down from 60 ore).

Advancements

  • No changes.

Buildings

  • Altar: blood improvements changed from +6% to +4% per 1% (max +100%), gains +4% population growth per 1% (max +100%).
  • Restored — Aqueduct: +8% food production per 1% (max +40%), +8% population growth per 1% (max +40%).
  • Barracks not available to Afflicted.
  • Bloodstone: gains +1.25% blood conversions per 1% (max +25%).
  • Burrow changed from housing 28 to housing 30.
  • Restored — Mass Grave (Afflicted only): converts three peasants into 6 miasma and 18 food per tick.
  • Mana Tree: stores 4 saplings.
  • New — Monument: +5% deity power per 1% (max +100%).
  • Nest changed from housing 34 to 36 military units.
  • Restored — Pit (Afflicted only): houses 200 Abominations, houses 0 other, provides standard amount of jobs.
  • Restored — Tomb (Undead only): houses 30.
  • New — Warren (Afflicted only): houses 32.
  • Restored — Watermill: +4% ore production per 1% (max +20%), +4% gems production per 1% (max +20%).

Decrees

  • Not invented yet.

Deities

  • Elskas casualties perk from +10% to +2.5% base.
  • Kinthys and Zidur are back.

Improvements

  • Nurture (Sylvan only): increases sapling max storage (20/4,800).

Magic

Cantrips (Level 0)

  • No changes.

Level 1

  • No changes.

Level 2

  • No changes.

Level 3

  • No changes.

Level 4

  • No changes.

Faction Spells

  • Restored — Festering Wounds (Afflicted invasion spell): +15% casualties, +20% food consumption.
  • Restored — Great Fever (Afflicted invasion spell): -50% population growth, -10% production from peasants, -20% food production.
  • Restored — Lesser Pestilence: 0.05% of target’s peasants die and become Abominations for the Afflicted.
  • Restored – Pestilence (Afflicted invasion spell): 0.25% of target’s peasants die and become Abominations for the Afflicted, spreads Lesser Pestilence.
  • Soothing Hum removes any effect morale has on OP and DP. Production is not affected.
  • New — Visions of Death (Afflicted and Undead only): reveals number of bodies still available for desecration in battlefields.

Beastfolk

  • Ambush: cooldown changed from 24 to 48 ticks.

Kobold

  • Howling (Kobold only): gain 1.5 morale per net victory (min +0).
  • Rousing Call (Kobold only): 1 tick faster training time per 100 morale (max 3 ticks faster, decimals rounded down).
  • Soothing Hum (Kobold only): -10% offensive power, -50% morale decay.

Quickstarts

  • Support added for Terrain.

Research

  • Not invented yet.

Resources

  • No changes.

Sabotage

  • No changes.

Terrain

  • No changes.

Theft

  • No changes.

Titles

  • High Priest and Professor restored.

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